What changed
3 fixes0 additions1 change0 removals
changedThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.0 Patch will be out with balance adjustments.
fixedJotaro Kujo"Where'd all that time go?" skill ●Fixed an issue where, when the medium version is in use, it was impossible to get behind some characters. - This was unintended and has been fixed.
fixedKeicho NijimuraHealth ●Increased health. - This is a character meant to use Infantry Mode to work at close and mid range, so this improves his staying power. Infantry standing strong normal attack ●Increased number of hits. (It now spawns an extra low attack hitbox for the first part just after activating.) - Improves usability in neutral. Infantry crouching strong normal attack ●Changed to not be nullified by moves that nullify projectiles. - This was unintended and has been fixed. Helicopter/Tank crouching strong normal attack ●Increased speed of hitbox spawning. - Improves usability in neutral. ●Made the hitbox extend forward over the course of frames. - Improves usability in neutral. "Maintain Battle Formation" special ●Fixed an issue allowing the move to be used under the effect of Rohan Kishibe's Style's sealed effect. - Applies universal rules that other characters follow. "Commence attack!" skill ●Added a shot to the medium version (now 2 shots). - Improves usability in neutral. ●Increased total damage of the medium version (damage of each shot is lower, but both together is now more). - Improves usability in neutral. ●Adjusted lifting force of the medium version to go with the increased number of shots. - Improves usability in neutral. ●Added a shot to the strong version (now 3 shots). - Improves usability in neutral. ●Increased total damage of the strong version (damage of each shot is lower, but all together is now more). - Improves usability in neutral. ●Adjusted lifting force of the strong version to go with the increased number of shots. - Improves usability in neutral. "All units... halt!" skill ●When activating GHA while this was in effect, the missiles and cannons would fire together. They no longer fire together. - This was unintended and has been fixed. ●When inputting this move repeatedly, the units would be deployed at the same location as before (Switch version only). - This was unintended and has been fixed. ●When turned into a snail by Weather Forecast's HHA, the helicopters and tanks would continue to attack. The effect now ends. - This was unintended and has been fixed. "Fire missiles!" skill ●Fixed so all versions of the skill count toward the Same Move Limit. - Applies universal rules that other characters follow. ●Added an explosion on Clash with another projectile that also triggers Clash with projectiles. - Improves usability in neutral. (Gives the character more of an advantage when trading projectiles at long range.) "Fire!" GHA ●Extended invincibility period. - Improves usability in neutral. ●Made the attack (as it's a GHA) not subject to counter skills. - Applies universal rules that other characters follow. ●The ambush attack could hit twice. (This caused issues like the attack not fully activating until the second hit.) Adjusted so the attack triggers with just one hit. - This was unintended and has been fixed.
fixedGiorno Giovanna"Can you escape destruction?" skill *Golden Wind Requiem only ●Fixed so all versions of the skill count toward the Same Move Limit. - Applies universal rules that other characters follow. "Your 'end' has no ending!" GHA ●Fixed an issue where the HH Gauge would not become a timer and the Golden Wind Requiem transformation would
JoJo's Bizarre Adventure: All-Star Battle R changes
changedThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.0 Patch will be out with balance adjustments.
fixed"Where'd all that time go?" skill ●Fixed an issue where, when the medium version is in use, it was impossible to get behind some characters. - This was unintended and has been fixed.
fixedHealth ●Increased health. - This is a character meant to use Infantry Mode to work at close and mid range, so this improves his staying power. Infantry standing strong normal attack ●Increased number of hits. (It now spawns an extra low attack hitbox for the first part just after activating.) - Improves usability in neutral. Infantry crouching strong normal attack ●Changed to not be nullified by moves that nullify projectiles. - This was unintended and has been fixed. Helicopter/Tank crouching strong normal attack ●Increased speed of hitbox spawning. - Improves usability in neutral. ●Made the hitbox extend forward over the course of frames. - Improves usability in neutral. "Maintain Battle Formation" special ●Fixed an issue allowing the move to be used under the effect of Rohan Kishibe's Style's sealed effect. - Applies universal rules that other characters follow. "Commence attack!" skill ●Added a shot to the medium version (now 2 shots). - Improves usability in neutral. ●Increased total damage of the medium version (damage of each shot is lower, but both together is now more). - Improves usability in neutral. ●Adjusted lifting force of the medium version to go with the increased number of shots. - Improves usability in neutral. ●Added a shot to the strong version (now 3 shots). - Improves usability in neutral. ●Increased total damage of the strong version (damage of each shot is lower, but all together is now more). - Improves usability in neutral. ●Adjusted lifting force of the strong version to go with the increased number of shots. - Improves usability in neutral. "All units... halt!" skill ●When activating GHA while this was in effect, the missiles and cannons would fire together. They no longer fire together. - This was unintended and has been fixed. ●When inputting this move repeatedly, the units would be deployed at the same location as before (Switch version only). - This was unintended and has been fixed. ●When turned into a snail by Weather Forecast's HHA, the helicopters and tanks would continue to attack. The effect now ends. - This was unintended and has been fixed. "Fire missiles!" skill ●Fixed so all versions of the skill count toward the Same Move Limit. - Applies universal rules that other characters follow. ●Added an explosion on Clash with another projectile that also triggers Clash with projectiles. - Improves usability in neutral. (Gives the character more of an advantage when trading projectiles at long range.) "Fire!" GHA ●Extended invincibility period. - Improves usability in neutral. ●Made the attack (as it's a GHA) not subject to counter skills. - Applies universal rules that other characters follow. ●The ambush attack could hit twice. (This caused issues like the attack not fully activating until the second hit.) Adjusted so the attack triggers with just one hit. - This was unintended and has been fixed.
fixed"Can you escape destruction?" skill *Golden Wind Requiem only ●Fixed so all versions of the skill count toward the Same Move Limit. - Applies universal rules that other characters follow. "Your 'end' has no ending!" GHA ●Fixed an issue where the HH Gauge would not become a timer and the Golden Wind Requiem transformation would
Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.0 Patch will be out with balance adjustments.
Scheduled date of update data Ver.2.0 distribution Monday, June 12, 2023, 10:00 JST
Jotaro Kujo
"Where'd all that time go?" skill ●Fixed an issue where, when the medium version is in use, it was impossible to get behind some characters. - This was unintended and has been fixed.
Keicho Nijimura
Health ●Increased health. - This is a character meant to use Infantry Mode to work at close and mid range, so this improves his staying power. Infantry standing strong normal attack ●Increased number of hits. (It now spawns an extra low attack hitbox for the first part just after activating.) - Improves usability in neutral. Infantry crouching strong normal attack ●Changed to not be nullified by moves that nullify projectiles. - This was unintended and has been fixed. Helicopter/Tank crouching strong normal attack ●Increased speed of hitbox spawning. - Improves usability in neutral. ●Made the hitbox extend forward over the course of frames. - Improves usability in neutral. "Maintain Battle Formation" special ●Fixed an issue allowing the move to be used under the effect of Rohan Kishibe's Style's sealed effect. - Applies universal rules that other characters follow. "Commence attack!" skill ●Added a shot to the medium version (now 2 shots). - Improves usability in neutral. ●Increased total damage of the medium version (damage of each shot is lower, but both together is now more). - Improves usability in neutral. ●Adjusted lifting force of the medium version to go with the increased number of shots. - Improves usability in neutral. ●Added a shot to the strong version (now 3 shots). - Improves usability in neutral. ●Increased total damage of the strong version (damage of each shot is lower, but all together is now more). - Improves usability in neutral. ●Adjusted lifting force of the strong version to go with the increased number of shots. - Improves usability in neutral. "All units... halt!" skill ●When activating GHA while this was in effect, the missiles and cannons would fire together. They no longer fire together. - This was unintended and has been fixed. ●When inputting this move repeatedly, the units would be deployed at the same location as before (Switch version only). - This was unintended and has been fixed. ●When turned into a snail by Weather Forecast's HHA, the helicopters and tanks would continue to attack. The effect now ends. - This was unintended and has been fixed. "Fire missiles!" skill ●Fixed so all versions of the skill count toward the Same Move Limit. - Applies universal rules that other characters follow. ●Added an explosion on Clash with another projectile that also triggers Clash with projectiles. - Improves usability in neutral. (Gives the character more of an advantage when trading projectiles at long range.) "Fire!" GHA ●Extended invincibility period. - Improves usability in neutral. ●Made the attack (as it's a GHA) not subject to counter skills. - Applies universal rules that other characters follow. ●The ambush attack could hit twice. (This caused issues like the attack not fully activating until the second hit.) Adjusted so the attack triggers with just one hit. - This was unintended and has been fixed.
Giorno Giovanna
"Can you escape destruction?" skill *Golden Wind Requiem only ●Fixed so all versions of the skill count toward the Same Move Limit. - Applies universal rules that other characters follow. "Your 'end' has no ending!" GHA ●Fixed an issue where the HH Gauge would not become a timer and the Golden Wind Requiem transformation would