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Steam News7 June 20233y ago

Notice of Patch Update 2.0 Part 1

Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.0 Patch will be out with balance adjustments. Scheduled date of update data Ver.2.

In this update3

Full notes

Full JoJo's Bizarre Adventure: All-Star Battle R update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Balance
  • Fixes
  • Gameplay
  • UI and audio
changedThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.0 Patch will be out with balance adjustments.
fixedCharacter Model DisplayDisplay of character models in online battles. ●Fixed bug where character appearances would be partially corrupted. - This was a bug and has been fixed.
addedOnline BattleHost Match functionality in Player Match and Ranked Match. ●Added Standby Practice mode, allowing players to use Practice Mode while waiting for a match opponent. - Allows players to use their time effectively while waiting for matchmaking. *Note that match notifications will not occur while in the Pause menu. ●Changed matchmaking rules. (If Host Match is selected, the game will still search for a match once, then go to Standby if one is not immediately found.) *If Private Slots are enabled or the Session ID is set, this search will not occur when the session is created. - This change ensures that matchmaking is not impacted by lower numbers of users selecting Custom Match as a result of the introduction of Standby Practice.
changedOnline BattleRanked Match Presets ●Made it so that the Ranked Match Presets view/edit screen is accessed through a menu rather than a button press. - Makes the screen easier to discover.
changedGeneral ChangesStylish Guard ●Previously, performing a Stylish Guard would only stop the opponent's character. Now, it will also stop your own Assist Character. - Standardizes animations. ●Under some circumstances, when one character uses Stylish Guard, the other character could also activate Stylish Evade even when not being attacked. Stylish Evade is now correctly disabled under these circumstances. - This was unintended and has been fixed. HH Gauge ●Under some circumstances, if the controlled character and an Assault Assist scored a hit on the same frame, the HH Gauge would not recover. The HH Gauge now correctly recovers under these circumstances. - Fixed so that the HH Gauge recovers as it's supposed to. Backstepping ●Fixed the collision of some short characters (e.g. Koichi Hirose) so that they matched where the character appeared to be when backstepping, rather than extending above the visible character. Affected characters: - Iggy - Pet Shop - Koichi Hirose - Shigekiyo Yangu - This was unintended and has been fixed. Dodge ●Enabled canceling dodge recovery into a forward step. - Expands options for closing distance against projectile zoning. Down Evade ●Standardized general actions that previously differed by character. - Applies universal rules that other characters follow. Counterstrike ●Fixed an issue where some skills that block and counter opponent attacks would not trigger Counterstrike. Affected skills: - Dio Brando's "Frozen in your tracks!" - Iggy's "Too easy!" - Yoshikage Kira's "Calm and cool" - Giorno Giovanna's "It's useless." - Father Pucchi (Final)'s "My body is the basis!" - Applies universal rules that other characters follow. Taunt ●Fixed an issue where, when both players taunt and then one takes action immediately after the taunt voice clip ends, the opponent's in-progress taunt voice clip would end early. - This was unintended and has been fixed. ●Fixed an issue where some SFX would remain on the screen after the completion of a taunt usable against a downed opponent. - This was unintended and has been fixed. ●Fixed an issue where the taunt animation would end before the opponent's HH Gauge was drained, when using a taunt usable against a downed opponent which has a short voice line. - This was unintended and has been fixed. ●Fixed an issue where the HH Gauge would be drained at a different timing on

JoJo's Bizarre Adventure: All-Star Battle R changes

changedThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.0 Patch will be out with balance adjustments.
fixedDisplay of character models in online battles. ●Fixed bug where character appearances would be partially corrupted. - This was a bug and has been fixed.
addedHost Match functionality in Player Match and Ranked Match. ●Added Standby Practice mode, allowing players to use Practice Mode while waiting for a match opponent. - Allows players to use their time effectively while waiting for matchmaking. *Note that match notifications will not occur while in the Pause menu. ●Changed matchmaking rules. (If Host Match is selected, the game will still search for a match once, then go to Standby if one is not immediately found.) *If Private Slots are enabled or the Session ID is set, this search will not occur when the session is created. - This change ensures that matchmaking is not impacted by lower numbers of users selecting Custom Match as a result of the introduction of Standby Practice.
changedRanked Match Presets ●Made it so that the Ranked Match Presets view/edit screen is accessed through a menu rather than a button press. - Makes the screen easier to discover.
changedStylish Guard ●Previously, performing a Stylish Guard would only stop the opponent's character. Now, it will also stop your own Assist Character. - Standardizes animations. ●Under some circumstances, when one character uses Stylish Guard, the other character could also activate Stylish Evade even when not being attacked. Stylish Evade is now correctly disabled under these circumstances. - This was unintended and has been fixed. HH Gauge ●Under some circumstances, if the controlled character and an Assault Assist scored a hit on the same frame, the HH Gauge would not recover. The HH Gauge now correctly recovers under these circumstances. - Fixed so that the HH Gauge recovers as it's supposed to. Backstepping ●Fixed the collision of some short characters (e.g. Koichi Hirose) so that they matched where the character appeared to be when backstepping, rather than extending above the visible character. Affected characters: - Iggy - Pet Shop - Koichi Hirose - Shigekiyo Yangu - This was unintended and has been fixed. Dodge ●Enabled canceling dodge recovery into a forward step. - Expands options for closing distance against projectile zoning. Down Evade ●Standardized general actions that previously differed by character. - Applies universal rules that other characters follow. Counterstrike ●Fixed an issue where some skills that block and counter opponent attacks would not trigger Counterstrike. Affected skills: - Dio Brando's "Frozen in your tracks!" - Iggy's "Too easy!" - Yoshikage Kira's "Calm and cool" - Giorno Giovanna's "It's useless." - Father Pucchi (Final)'s "My body is the basis!" - Applies universal rules that other characters follow. Taunt ●Fixed an issue where, when both players taunt and then one takes action immediately after the taunt voice clip ends, the opponent's in-progress taunt voice clip would end early. - This was unintended and has been fixed. ●Fixed an issue where some SFX would remain on the screen after the completion of a taunt usable against a downed opponent. - This was unintended and has been fixed. ●Fixed an issue where the taunt animation would end before the opponent's HH Gauge was drained, when using a taunt usable against a downed opponent which has a short voice line. - This was unintended and has been fixed. ●Fixed an issue where the HH Gauge would be drained at a different timing on

Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.0 Patch will be out with balance adjustments.

Scheduled date of update data Ver.2.0 distribution Monday, June 12, 2023, 10:00 JST

Character Model Display

Display of character models in online battles. ●Fixed bug where character appearances would be partially corrupted. - This was a bug and has been fixed.

Online Battle

Host Match functionality in Player Match and Ranked Match. ●Added Standby Practice mode, allowing players to use Practice Mode while waiting for a match opponent. - Allows players to use their time effectively while waiting for matchmaking. *Note that match notifications will not occur while in the Pause menu. ●Changed matchmaking rules. (If Host Match is selected, the game will still search for a match once, then go to Standby if one is not immediately found.) *If Private Slots are enabled or the Session ID is set, this search will not occur when the session is created. - This change ensures that matchmaking is not impacted by lower numbers of users selecting Custom Match as a result of the introduction of Standby Practice.

Ranked Match Presets ●Made it so that the Ranked Match Presets view/edit screen is accessed through a menu rather than a button press. - Makes the screen easier to discover.

General Changes

Stylish Guard ●Previously, performing a Stylish Guard would only stop the opponent's character. Now, it will also stop your own Assist Character. - Standardizes animations. ●Under some circumstances, when one character uses Stylish Guard, the other character could also activate Stylish Evade even when not being attacked. Stylish Evade is now correctly disabled under these circumstances. - This was unintended and has been fixed. HH Gauge ●Under some circumstances, if the controlled character and an Assault Assist scored a hit on the same frame, the HH Gauge would not recover. The HH Gauge now correctly recovers under these circumstances. - Fixed so that the HH Gauge recovers as it's supposed to. Backstepping ●Fixed the collision of some short characters (e.g. Koichi Hirose) so that they matched where the character appeared to be when backstepping, rather than extending above the visible character.

Affected characters

  • Iggy
  • Pet Shop
  • Koichi Hirose
  • Shigekiyo Yangu
  • This was unintended and has been fixed.

Dodge ●Enabled canceling dodge recovery into a forward step. - Expands options for closing distance against projectile zoning. Down Evade ●Standardized general actions that previously differed by character. - Applies universal rules that other characters follow. Counterstrike ●Fixed an issue where some skills that block and counter opponent attacks would not trigger Counterstrike.

Affected skills

  • Dio Brando's "Frozen in your tracks!"
  • Iggy's "Too easy!"
  • Yoshikage Kira's "Calm and cool"
  • Giorno Giovanna's "It's useless."
  • Father Pucchi

(Final)'s "My body is the basis!" - Applies universal rules that other characters follow. Taunt ●Fixed an issue where, when both players taunt and then one takes action immediately after the taunt voice clip ends, the opponent's in-progress taunt voice clip would end early. - This was unintended and has been fixed. ●Fixed an issue where some SFX would remain on the screen after the completion of a taunt usable against a downed opponent. - This was unintended and has been fixed. ●Fixed an issue where the taunt animation would end before the opponent's HH Gauge was drained, when using a taunt usable against a downed opponent which has a short voice line. - This was unintended and has been fixed. ●Fixed an issue where the HH Gauge would be drained at a different timing on

Source

Steam News / 7 June 2023

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