In this update10
Full notes
Full JoJo's Bizarre Adventure: All-Star Battle R update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
JoJo's Bizarre Adventure: All-Star Battle R changes
Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.2.0 Patch will be out with balance adjustments.
Scheduled date of update data Ver.2.2.0 distribution Monday, Oct 16, 2023, 10:00 JST
Common
Hit behavior when launched ● Fixed issue causing opponents to still hit the ground and become downed rather than lifted when hit with an attack that should lift just before they hit the ground. - Increases combo reliability.
Pushing hit detection ● Fixed issue causing both characters to slide when they were in contact that would cause them to push against each other. - This was unintended and has been fixed.
Recovery
● Fixed issue where some attacks that do not allow recovery to trigger allowed recovery to trigger.(Ex. When Iggy hits Jotaro Kujo during his "My Stand will be the judge!" skill's uininterruptible state and is hit by "My Stand will be the judge!", he will be sent into recovery despite the attack not allowing this.) - This was unintended and has been fixed.
Landing after aerial recovery
● Fixed issue preventing some characters from using Stylish Guard at the moment of landing after aerial recovery. Johnny Joestar (Mounted Mode) - This was unintended and has been fixed.
Assists
● Fixed issue causing the Assist Icon to turn pink when they are unable to be used if the attack and assist buttons are pressed together while jumping. - This was unintended and has been fixed.
ASB Mode
Added Part 8 Panel: "Josuke Higashikata 8 vs Josuke Higashikata 4" ● Fixed issue causing the "Hit with a GHA" Secret Mission to become impossible to complete. - This was unintended and has been fixed.
Jonathan Joestar
Crouching strong normal attack ● Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration. - This was unintended and has been fixed.
"Scarlet Overdrive" skill ● Reduced the horizontal knockback of the first hit of the medium and strong attack versions. - Improves usability in combos. (Makes it easier to combo into the second and later hits.)
"This is my final Hamon!" special ● Fixed issue causing the getting hit animation to activate partway through the move when using certain skills' Hamon versions after revival. - "Scarlet Overdrive" skill - "Overdrive Barrage" skill - This was unintended and has been fixed.
Dio Brando
"I'll suck you dry!" skill ● Increased the distance at which the first hit pulls the opponent in. - Improves usability in neutral and in combos. (Makes it more likely that the full move will hit if the very edge of it hits characters whose Stands appear in front of them in Stand Mode.)
Caesar Anthonio Zeppeli
"Hamon Kick" skill ● Adjusted so that the invincible period continues through the second hit from the Hamon version. - Improves usability in neutral and in combos.
"Bubble Lenses" skill ● Adjusted so that when using Bubble Lenses repeatedly, previously spawned Bubble Lenses will disappear. (Bubble Lenses that are already attacking will remain.) - Balance change that makes the matchup more manageable for certain characters who had difficulty with two or more bubbles.
Joseph Joestar
"Now you've pissed me off!" special ● Fixed issue causing the opponent to bounce abnormally when hit by the move under certain conditions. - This was unintended and has been fixed.
Kars
Aerial normal attacks and aerial skills in Ultimate Thing form ● Fixed issue causing Kars to fall to the ground by entering a recoil animation different from the one that
Source
Changelog.gg summarizes and formats this update. How we read updates.
