In this update10
Full notes
Full JoJo's Bizarre Adventure: All-Star Battle R update
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What changed
- Balance
- Gameplay
- Maps
- Fixes
JoJo's Bizarre Adventure: All-Star Battle R changes
Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R.
The 1.5 Patch will be out with balance adjustments.
General Changes
HH Gauge
Adjusted that the HH gauge will not be stored when a player is damaged by his own attack. Standardized with other characters to reduce imbalances as a result of jumping differences. → Fixes that the gauge which should be stored with attacking an opponent.
Character Specific Changes
Joseph Joestar
"Don't you get it?" skill
Made it move forward when it is activated.
Expanded range of successful counter.Reduces the possibility of being countered by attacks from above (e.g. jumping opponents), improves usability in neutral. → Adjusted to make it easier to success moves. It can be effective against attacks with a short reach, such as weak attacks.
Noriaki Kakyoin
"I'll need to punish you" HHA
Made combo scaling applied to maximum of 50%. → Some attack wasn't applied combo scaling so make common rule applied.
Hol Horse
"Feed on these!" HHA
Made combo scaling applied to maximum of 50%. → Some attack wasn't applied combo scaling so make common rule applied.
Akira Otoishi
User Mode standing strong normal attack
Changed to 2 hits.
Change recoil reaction of 2 hits when Electricity Gauge is full. → Improves usability in neutral and in combos.
Stand Mode crouching medium normal attack
Increased move distance. → Improves usability in neutral and in combos.
"Kiss this!" skill
Made it move forward in front of opponent when it is activated.
Change to 4 hits when Electricity Gauge is full.
Made flash cancel available when Electricity Gauge is full. → Improves usability in neutral and in combos.
"I'll drag you in!" skill
Increased speed of attack start up. → Improves usability in neutral.
"Gonna knock your ass out!" skill
Increased speed of attack start up.
Sped up Stand animations end. → Improves usability in neutral and in combos. *Along with shorter animation, accelerated the timing of attack with Stand start up after Stand Rush.
Trish Una
”Nobody's getting taken out today." skill
Made the position of Stand not to be displaced during Stand Rush. → Improves usability in neutral.
“Something soft is even more unbreakable than diamond!” skill
Made the wall set by Trish Una disappeared when opponent makes Stylish Guard. → Improves stuck at the edge of the stage in certain situations.
Guido Mista
Standing medium normal attack
Shortened pushback on hit → Improves usability in neutral and in combos.
Standing strong normal attack
Decreased recovery. → Improves usability in neutral.
Crouching medium normal attack
Shortened pushback on hit. → Improves usability in neutral and in combos.
Crouching strong normal attack
Increased forward move distance. → Improves usability in neutral and in combos.
Jumping medium normal attack
Increased speed of attack start up. → Improves usability in neutral.
Jumping strong normal attack
Adjusted hitbox. → Improves usability in neutral.
"Time to get to work!" special
Changed recoil animation when sets Stand. → 4 or 5: Blow off → 6: Blow off (passive is unavailable)"
Change it available to activate with cancelling normal and special skill. Improves usability in neutral.
"Gonna light you up!" skill
Increased speed of weak and medium attack start up. → Improves usability in neutral.
Ghiaccio
Wake-up while Stand ON
Fixed so that one frame that cannot be canceled does not occur. → Improves usability in neutral.
Source
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