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Steam News27 January 20233y ago

Notice of Patch Update 1.5

Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 1.5 Patch will be out with balance adjustments.

In this update10

Full notes

Full JoJo's Bizarre Adventure: All-Star Battle R update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions17 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
changedThank you for playing JoJo's Bizarre Adventure: All-Star Battle R.The 1.5 Patch will be out with balance adjustments.
changedGeneral ChangesAdjusted that the HH gauge will not be stored when a player is damaged by his own attack. Standardized with other characters to reduce imbalances as a result of jumping differences. → Fixes that the gauge which should be stored with attacking an opponent.
changedJoseph JoestarExpanded range of successful counter.Reduces the possibility of being countered by attacks from above (e.g. jumping opponents), improves usability in neutral. → Adjusted to make it easier to success moves. It can be effective against attacks with a short reach, such as weak attacks.
changedAkira OtoishiChanged to 2 hits.
changedAkira OtoishiChange recoil reaction of 2 hits when Electricity Gauge is full. → Improves usability in neutral and in combos.
changedAkira OtoishiIncreased move distance. → Improves usability in neutral and in combos.

JoJo's Bizarre Adventure: All-Star Battle R changes

changedThe 1.5 Patch will be out with balance adjustments.
changedAdjusted that the HH gauge will not be stored when a player is damaged by his own attack. Standardized with other characters to reduce imbalances as a result of jumping differences. → Fixes that the gauge which should be stored with attacking an opponent.
changedExpanded range of successful counter.Reduces the possibility of being countered by attacks from above (e.g. jumping opponents), improves usability in neutral. → Adjusted to make it easier to success moves. It can be effective against attacks with a short reach, such as weak attacks.
changedChanged to 2 hits.
changedChange recoil reaction of 2 hits when Electricity Gauge is full. → Improves usability in neutral and in combos.

Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R.

The 1.5 Patch will be out with balance adjustments.

General Changes

HH Gauge

  • Adjusted that the HH gauge will not be stored when a player is damaged by his own attack. Standardized with other characters to reduce imbalances as a result of jumping differences. → Fixes that the gauge which should be stored with attacking an opponent.

Character Specific Changes

Joseph Joestar

"Don't you get it?" skill

  • Made it move forward when it is activated.

  • Expanded range of successful counter.Reduces the possibility of being countered by attacks from above (e.g. jumping opponents), improves usability in neutral. → Adjusted to make it easier to success moves. It can be effective against attacks with a short reach, such as weak attacks.

Noriaki Kakyoin

"I'll need to punish you" HHA

  • Made combo scaling applied to maximum of 50%. → Some attack wasn't applied combo scaling so make common rule applied.

Hol Horse

"Feed on these!" HHA

  • Made combo scaling applied to maximum of 50%. → Some attack wasn't applied combo scaling so make common rule applied.

Akira Otoishi

User Mode standing strong normal attack

  • Changed to 2 hits.

  • Change recoil reaction of 2 hits when Electricity Gauge is full. → Improves usability in neutral and in combos.

Stand Mode crouching medium normal attack

  • Increased move distance. → Improves usability in neutral and in combos.

"Kiss this!" skill

  • Made it move forward in front of opponent when it is activated.

  • Change to 4 hits when Electricity Gauge is full.

  • Made flash cancel available when Electricity Gauge is full. → Improves usability in neutral and in combos.

"I'll drag you in!" skill

  • Increased speed of attack start up. → Improves usability in neutral.

"Gonna knock your ass out!" skill

  • Increased speed of attack start up.

  • Sped up Stand animations end. → Improves usability in neutral and in combos. *Along with shorter animation, accelerated the timing of attack with Stand start up after Stand Rush.

Trish Una

”Nobody's getting taken out today." skill

  • Made the position of Stand not to be displaced during Stand Rush. → Improves usability in neutral.

“Something soft is even more unbreakable than diamond!” skill

  • Made the wall set by Trish Una disappeared when opponent makes Stylish Guard. → Improves stuck at the edge of the stage in certain situations.

Guido Mista

Standing medium normal attack

  • Shortened pushback on hit → Improves usability in neutral and in combos.

Standing strong normal attack

  • Decreased recovery. → Improves usability in neutral.

Crouching medium normal attack

  • Shortened pushback on hit. → Improves usability in neutral and in combos.

Crouching strong normal attack

  • Increased forward move distance. → Improves usability in neutral and in combos.

Jumping medium normal attack

  • Increased speed of attack start up. → Improves usability in neutral.

Jumping strong normal attack

  • Adjusted hitbox. → Improves usability in neutral.

"Time to get to work!" special

  • Changed recoil animation when sets Stand. → 4 or 5: Blow off → 6: Blow off (passive is unavailable)"

  • Change it available to activate with cancelling normal and special skill. Improves usability in neutral.

"Gonna light you up!" skill

  • Increased speed of weak and medium attack start up. → Improves usability in neutral.

Ghiaccio

Wake-up while Stand ON

  • Fixed so that one frame that cannot be canceled does not occur. → Improves usability in neutral.

Source

Steam News / 27 January 2023

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