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Steam News15 August 20196y ago

Jets'n'Guns 2 - August Hotfix

Here comes the next iteration of the game balance. Hopefully less broken than the last one.

Full notes

Full Jets'n'Guns 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Balance
  • Store
  • Gameplay
  • Fixes
changedHere comes the next iteration of the game balance. Hopefully less broken than the last one. We strongly suggest to start over for those, who previously reached some ridiculously high difficulty levels due to the fact, that the game used to be way too easy. Right now we focused mainly on difficulties from 1 (normal) to 4. It is still possible to get to places, where the enemies are way too tough to kill, but we'll deal with infinite play later. Please let us know how much money you have in total at the end of each difficulty level, if you can (sell all items first). Right now the score is following the same function as enemy toughness, but we may need to change it. We've also added a new gun: Hydra. It should be an example of end game plain cannon. We needed some dull standard gun, because Hexagun's shooting pattern is too weird and doesn't represent standard high end gun well. Here are the changes:
changedAdjustment to all HP and score factors for the levels.
changedShops generate all guns again.
addedNew item: Hydra.
fixedFixed bug with lost controls after a death in co-op game.
changedEl diablo can't burn hero to death. Burn damage stops at 1.

Jets'n'Guns 2 changes

changedHere comes the next iteration of the game balance. Hopefully less broken than the last one. We strongly suggest to start over for those, who previously reached some ridiculously high difficulty levels due to the fact, that the game used to be way too easy. Right now we focused mainly on difficulties from 1 (normal) to 4. It is still possible to get to places, where the enemies are way too tough to kill, but we'll deal with infinite play later. Please let us know how much money you have in total at the end of each difficulty level, if you can (sell all items first). Right now the score is following the same function as enemy toughness, but we may need to change it. We've also added a new gun: Hydra. It should be an example of end game plain cannon. We needed some dull standard gun, because Hexagun's shooting pattern is too weird and doesn't represent standard high end gun well. Here are the changes:
changedAdjustment to all HP and score factors for the levels.
changedShops generate all guns again.
addedNew item: Hydra.
fixedFixed bug with lost controls after a death in co-op game.

Here comes the next iteration of the game balance. Hopefully less broken than the last one. We strongly suggest to start over for those, who previously reached some ridiculously high difficulty levels due to the fact, that the game used to be way too easy. Right now we focused mainly on difficulties from 1 (normal) to 4. It is still possible to get to places, where the enemies are way too tough to kill, but we'll deal with infinite play later. Please let us know how much money you have in total at the end of each difficulty level, if you can (sell all items first). Right now the score is following the same function as enemy toughness, but we may need to change it.

We've also added a new gun

Hydra. It should be an example of end game plain cannon. We needed some dull standard gun, because Hexagun's shooting pattern is too weird and doesn't represent standard high end gun well.

Here are the changes

  • Adjustment to all HP and score factors for the levels.

  • Adjustment of bomb power and prices.

  • Shops generate all guns again.

  • New item: Hydra.

  • Fixed bug with lost controls after a death in co-op game.

  • Minor fixes to Kong 25 boss.

  • Zeldor + Panic Attack combo now works.

  • El diablo can't burn hero to death. Burn damage stops at 1.

  • Some other minor item and level tweaks.

Source

Steam News / 15 August 2019

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