In this update4
Full notes
Full Jets'n'Guns 2 update
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What changed
- UI and audio
- Gameplay
- Store
Jets'n'Guns 2 changes
Here's the second post-release update for the game dealing with some of the recently reported issues.
UI and controls:
Fixed a bug that prevented the inventory from scrolling when using keyboard or gamepad.
Fixed some English and typos in the texts thanks to the kind contribution of our fans.
The game handles music correctly now, if the gamepad disconnects and the options menu pops up.
Gameplay:
Fixed infinite bullet time when swapping loadouts with Time Compressor.
Loadout swapping no longer cancels overheat.
A hit to the shield or armor now plays sounds to better indicate that the ship was taking some damage.
Player no longer gets Pacifist after the destruction of the final boss.
Minor fix of levitating wrecked buildings in Water World level.
Co-op:
Fixed a problem with spamming the respawn button after one of the players dies.
For players with Jet Pack Rescue: when both the ship and the jetpack pilot are killed at the same time, the respawn no longer brings back a glitched ship.
Players in a co-op game now spawn correctly when one of them dies in the test range in the shop.
Improved final credits for co-op play. Player ships now have some offset and do not cover each other.
Known issues:
We still can not reproduce the problem with the immortal insectoid worm.
Counter of secrets dropping down is also a mystery so far.
Source
Changelog.gg summarizes and formats this update. How we read updates.
