Update log
Full Jelly Bubble update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Maps
Today we’d like to introduce one of the core mechanics in JellyBubble: the Attract & Bounce
In Jelly Bubble, players control a soft and cute but surprisingly dangerous jelly monster called--Babol.
These jellies are thrown into strange and colorful playgrounds, where the only goal is simple:
survive the chaos… and send your opponents into the water whenever possible.
But that raises an important question: How do these jellies actually fight each other?
Today we’re going to talk about the most important rule in the game:
Same color attracts. Different colors bounce.
Almost every interaction between players in Jelly Bubble is built around this idea.
If two jellies share the same color, they will pull toward each other.
This allows you to get close to an opponent, steal the soap they’re carrying, or even absorb them to score points.
If their colors are different, the opposite happens.The two jellies will bounce away from each other, like rubber balls colliding.
Sometimes that bounce can knock your opponent straight off the map for a score.
Sometimes… you might be the one flying away instead.
Because of this, switching colors at the right moment often becomes the key decision between attacking and escaping during chaotic fights.
Bubble Power & Soap
Of course, rules alone aren’t enough.In this playground, power matters too.
Across the map, special pickup points will constantly generate items that we call Soap.
When a Babol collects soap, it gains something we call Power Value.
The idea is simple:
More soap = more power.
The most visible change is that your jelly will grow bigger and bigger.
And when you are bigger, things become very straightforward.
You can push smaller jellies into the water more easily,
or even absorb smaller opponents directly.
Both of these actions are the main ways to score points in the game.
(As for the mysterious special effects of different soaps, we’ll talk about those in a future devlog.)
| push opponents into the water | Absorb smaller opponents |
Different Ways to Cause Chaos (Game Modes)
Of course, simply throwing a bunch of jellies into a map and letting them collide isn’t chaotic enough.
So we designed several different modes built around the core mechanics.
Power Recycling
In this mode, the soaps that spawn across the map become the center of attention.
Players can run around collecting them…or steal them from other players.
But be careful.
Sometimes you spend a long time collecting a huge pile of soap, and one small mistake can send everything falling straight into the water.
Cat & Mouse
In this mode, one player is randomly chosen to become the Mouse.
Everyone else has the same objective:catch the Mouse and earn a big score.
But the Mouse isn’t completely helpless.It gains a constant speed boost, helping it run around the map and escape.
If the Mouse manages to collect five soaps, something dramatic happens.
It gains the ability to grow huge.At that moment, the hunted suddenly becomes the hunter.
A typical match often looks like this:
One moment everyone is chasing the Mouse.
The next moment everyone is running away from it.
Bubble Soccer
This is a very straightforward team mode.
A giant soccer ball appears in the center of the map, and two teams try to push it into the opponent’s goal.
Of course, in Jelly Bubble things are never that orderly.
You can:
knock the ball away
knock your opponents away
or
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