In this update3
Full notes
Full Jack the Ripper: Hunter Clan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
Jack the Ripper: Hunter Clan changes
Major Features
Consumable items used in Whitechapel will no longer be re-supplied.
Carriage escape is now blocked if there are witnesses or monsters nearby.
Hunter Coins will not drop below zero even when reduced by mission penalties.
Grisler’s attack skill now inflicts a bleeding effect.
Minor Improvements
Merged the Hunter tab and the Shop tab in the lobby.
The UI now indicates that Q and E can be used to switch tabs in the lobby.
Polished the Whitechapel field HUD UI.
The lobby map UI can no longer move horizontally.
Partial renewal of several Whitechapel buildings (Police Station, Hospital, Residential houses).
Full gameplay logs are now recorded (to aid issue reporting).
Bug Fixes
Fixed an issue where the health bar did not accurately reflect current HP when it was nearly depleted (applies to both player and bosses).
Fixed a bug where police officers sometimes remained in the street after death under certain conditions.
Fixed a bug where Grisler appeared as “Unknown” in Stats → My Battle History.
Fixed a bug where Grisler’s tail remained after death.
Fixed a bug where Grisler sometimes failed to descend from the air.
Fixed a bug where items assigned to quick slots in the lobby were not preserved when entering Whitechapel.
Fixed a bug where the boss rage effect did not clear upon the boss’s death.
Replaced “$” with the Hunter Coin icon on the Debriefing screen.
Fixed a bug where the lobby Hunter Coin UI displayed “$” when the held Hunter Coin amount became negative.
Fixed a bug where the escape timer’s circular gauge started partially filled.
Fixed a bug where the positions of quick-slot items consumed in Whitechapel changed after returning to the lobby.
Source
Changelog.gg summarizes and formats this update. How we read updates.
