Full notes
Full ItsyRealm update
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What changed
- UI and audio
- Gameplay
- Maps
- Compatibility
- Balance
- Server
ItsyRealm changes
Big Things
Giant performance optimizations (garbage collection, game state management, game world probes, peeps, and UI atlasing, to name a few). Upwards of a 50% performance improvement depending on computer specs. This also reduces microstuttering.
Brand new cinematic tutorial! Includes an intro cutscene introducing the story, ship-vs-ship combat, attacking Cthulhu and his squids, as well as coming to an seemingly abandoned island to find some horrors lurking...
Improvements to mouse picking, especially on moving maps (e.g., Behemoth, ships, etc).
Improvements to high DPI on Windows and Linux. Should be a lot more playable!
Combat stances now have a much greater effects on combat. Controlled stance boosts accuracy and increases minimum hit; aggressive stance increases max damage more noticably based on strength level; and defensive stance actually reduces damage received based on defense level.
Improvements to network latency in online play.
Small Things
Remember camera settings between play-throughs and after cutscenes.
Improvements to particles from different, cinematic camera angles.
Fix crash when using Prisium's Wisdom prayer.
Tweak lighting in Mt. Vazikerl mine.
Initial work on Mt. Vazikerl mountain.
Smoothen player rotation when flipping from left/right. (Really a side effect of performance optimization but it looks good!)
Tiny Things
Improvements to cannon firing logic.
Fix broken skilling animations.
Fix Hexagram projectile being too big.
Fix PlaySound causing stuck animations.
Behemoth now yeets the player.
Slow down mimic attack speed.
Don't spawn barrel mimics on Behemoth. They get tossed anyway!
Clamp Nuke to bottom for tall NPCs.
Fix broken scaling mechanic of Ice Barrage.
Fix decapitate projectile.
Fix minor issue with projectiles moving quickly.
Fix potential garbage values in camera properties under certain circumstances in cutscenes.
New weapon cooldown calculation. Should have no effect on DPS.
Source
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