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Steam News12 March 20242y ago

ItsyRealm v0.7.55 - Brand new tutorial!

Big Things Giant performance optimizations (garbage collection, game state management, game world probes, peeps, and UI atlasing, to name a few). Upwards of a 50% performance improvement depending on computer specs.

Full notes

Full ItsyRealm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions10 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Compatibility
  • Balance
  • Server
changedGiant performance optimizations (garbage collection, game state management, game world probes, peeps, and UI atlasing, to name a few). Upwards of a 50% performance improvement depending on computer specs. This also reduces microstuttering.
addedBrand new cinematic tutorial! Includes an intro cutscene introducing the story, ship-vs-ship combat, attacking Cthulhu and his squids, as well as coming to an seemingly abandoned island to find some horrors lurking...
changedImprovements to mouse picking, especially on moving maps (e.g., Behemoth, ships, etc).
changedImprovements to high DPI on Windows and Linux. Should be a lot more playable!
addedCombat stances now have a much greater effects on combat. Controlled stance boosts accuracy and increases minimum hit; aggressive stance increases max damage more noticably based on strength level; and defensive stance actually reduces damage received based on defense level.
changedImprovements to network latency in online play.

ItsyRealm changes

changedGiant performance optimizations (garbage collection, game state management, game world probes, peeps, and UI atlasing, to name a few). Upwards of a 50% performance improvement depending on computer specs. This also reduces microstuttering.
addedBrand new cinematic tutorial! Includes an intro cutscene introducing the story, ship-vs-ship combat, attacking Cthulhu and his squids, as well as coming to an seemingly abandoned island to find some horrors lurking...
changedImprovements to mouse picking, especially on moving maps (e.g., Behemoth, ships, etc).
changedImprovements to high DPI on Windows and Linux. Should be a lot more playable!
addedCombat stances now have a much greater effects on combat. Controlled stance boosts accuracy and increases minimum hit; aggressive stance increases max damage more noticably based on strength level; and defensive stance actually reduces damage received based on defense level.

Big Things

  • Giant performance optimizations (garbage collection, game state management, game world probes, peeps, and UI atlasing, to name a few). Upwards of a 50% performance improvement depending on computer specs. This also reduces microstuttering.

  • Brand new cinematic tutorial! Includes an intro cutscene introducing the story, ship-vs-ship combat, attacking Cthulhu and his squids, as well as coming to an seemingly abandoned island to find some horrors lurking...

  • Improvements to mouse picking, especially on moving maps (e.g., Behemoth, ships, etc).

  • Improvements to high DPI on Windows and Linux. Should be a lot more playable!

  • Combat stances now have a much greater effects on combat. Controlled stance boosts accuracy and increases minimum hit; aggressive stance increases max damage more noticably based on strength level; and defensive stance actually reduces damage received based on defense level.

  • Improvements to network latency in online play.

Small Things

  • Remember camera settings between play-throughs and after cutscenes.

  • Improvements to particles from different, cinematic camera angles.

  • Fix crash when using Prisium's Wisdom prayer.

  • Tweak lighting in Mt. Vazikerl mine.

  • Initial work on Mt. Vazikerl mountain.

  • Smoothen player rotation when flipping from left/right. (Really a side effect of performance optimization but it looks good!)

Tiny Things

  • Improvements to cannon firing logic.

  • Fix broken skilling animations.

  • Fix Hexagram projectile being too big.

  • Fix PlaySound causing stuck animations.

  • Behemoth now yeets the player.

  • Slow down mimic attack speed.

  • Don't spawn barrel mimics on Behemoth. They get tossed anyway!

  • Clamp Nuke to bottom for tall NPCs.

  • Fix broken scaling mechanic of Ice Barrage.

  • Fix decapitate projectile.

  • Fix minor issue with projectiles moving quickly.

  • Fix potential garbage values in camera properties under certain circumstances in cutscenes.

  • New weapon cooldown calculation. Should have no effect on DPS.

Source

Steam News / 12 March 2024

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