Full notes
Full ItsyRealm update
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What changed
- Gameplay
- Balance
- Performance
ItsyRealm changes
Lots of updates, especially to the tutorial!
Gameplay
Added dodging! Flick the control stick / press R2 or double-tap directional control keys (WASD) / press 'Q' to dodge.
Enemies can no longer attack while strafing, giving melee a way to mitigate damage. The default charge with most melee weapons will force the enemy to strafe. Larger, slower enemies take longer to strafe.
Added "Crafting Progress" window. Now you know how much you've crafted and how much you have left
Added "Artisan Properties" to crafting stations, like stoves, anvils, furnaces, etc. Crafting requires a crafting station with the right properties. Recipes (e.g., in the skill guide) will show what artisan properties are necessary to craft the item.
Added updated skill guide. You can access the skill guide from the Hero Ribbon or Skills tab. Right-click the skill to open the poke menu and select "View-Skill-Guide."
Major improvements to pathing.
Improvements to Combat Ring navigation.
Improved switching controls during the game between gamepad and keyboard/mouse.
Improved micro-games/action command sequences when mining, woodcutting, and fishing.
Spells now take zeal to cast and no longer consume runes. In the tutorial, you can select a spell using the Combat Ring or Player Spells tab!
Graphics
Updated Keelhauler's graphics. Now he looks less like a low-polygon crocodile and more like a mechanical monstrosity!
Improved general lighting & depth. Lights now have falloff and get dimmer the further from the player (specifically, camera center) they are.
Improve "specular" lighting. It's more noticeable now!
Various outline improvements.
Improve tilesets.
Improvements to flame particles.
Trees now shake and drop leaves when choppin' them!
Bugs/Technical
Reducing stuttering caused by garbage collection.
Loading time improvements.
Reduced VRAM usage considerably.
Minor engine bug fix to "probe" logic, preventing mistaken interactions popping up with "ghost" or far away objects.
Potentially fix soft lock scenarios in tutorial.
Fix crash when setting outline speed & add "Smooth" outline speed option.
Improvements to Amulet of Yendor.
Source
Changelog.gg summarizes and formats this update. How we read updates.
