HomeGamesUpdatesPricingMethodology
Steam News22 March 20263mo ago

ItsyRealm v0.8.11

Lots of updates, especially to the tutorial! Gameplay Added dodging! Flick the control stick / press R2 or double-tap directional control keys (WASD) / press 'Q' to dodge.

Full notes

Full ItsyRealm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions11 changes2 removals
  • Gameplay
  • Balance
  • Performance
addedGameplayAdded dodging! Flick the control stick / press R2 or double-tap directional control keys (WASD) / press 'Q' to dodge.
removedGameplayEnemies can no longer attack while strafing, giving melee a way to mitigate damage. The default charge with most melee weapons will force the enemy to strafe. Larger, slower enemies take longer to strafe.
addedGameplayAdded "Crafting Progress" window. Now you know how much you've crafted and how much you have left
addedGameplayAdded "Artisan Properties" to crafting stations, like stoves, anvils, furnaces, etc. Crafting requires a crafting station with the right properties. Recipes (e.g., in the skill guide) will show what artisan properties are necessary to craft the item.
addedGameplayAdded updated skill guide. You can access the skill guide from the Hero Ribbon or Skills tab. Right-click the skill to open the poke menu and select "View-Skill-Guide."
changedGameplayMajor improvements to pathing.

ItsyRealm changes

addedAdded dodging! Flick the control stick / press R2 or double-tap directional control keys (WASD) / press 'Q' to dodge.
removedEnemies can no longer attack while strafing, giving melee a way to mitigate damage. The default charge with most melee weapons will force the enemy to strafe. Larger, slower enemies take longer to strafe.
addedAdded "Crafting Progress" window. Now you know how much you've crafted and how much you have left
addedAdded "Artisan Properties" to crafting stations, like stoves, anvils, furnaces, etc. Crafting requires a crafting station with the right properties. Recipes (e.g., in the skill guide) will show what artisan properties are necessary to craft the item.
addedAdded updated skill guide. You can access the skill guide from the Hero Ribbon or Skills tab. Right-click the skill to open the poke menu and select "View-Skill-Guide."

Lots of updates, especially to the tutorial!

Gameplay

  • Added dodging! Flick the control stick / press R2 or double-tap directional control keys (WASD) / press 'Q' to dodge.

  • Enemies can no longer attack while strafing, giving melee a way to mitigate damage. The default charge with most melee weapons will force the enemy to strafe. Larger, slower enemies take longer to strafe.

  • Added "Crafting Progress" window. Now you know how much you've crafted and how much you have left

  • Added "Artisan Properties" to crafting stations, like stoves, anvils, furnaces, etc. Crafting requires a crafting station with the right properties. Recipes (e.g., in the skill guide) will show what artisan properties are necessary to craft the item.

  • Added updated skill guide. You can access the skill guide from the Hero Ribbon or Skills tab. Right-click the skill to open the poke menu and select "View-Skill-Guide."

  • Major improvements to pathing.

  • Improvements to Combat Ring navigation.

  • Improved switching controls during the game between gamepad and keyboard/mouse.

  • Improved micro-games/action command sequences when mining, woodcutting, and fishing.

  • Spells now take zeal to cast and no longer consume runes. In the tutorial, you can select a spell using the Combat Ring or Player Spells tab!

Graphics

  • Updated Keelhauler's graphics. Now he looks less like a low-polygon crocodile and more like a mechanical monstrosity!

  • Improved general lighting & depth. Lights now have falloff and get dimmer the further from the player (specifically, camera center) they are.

  • Improve "specular" lighting. It's more noticeable now!

  • Various outline improvements.

  • Improve tilesets.

  • Improvements to flame particles.

  • Trees now shake and drop leaves when choppin' them!

Bugs/Technical

  • Reducing stuttering caused by garbage collection.

  • Loading time improvements.

  • Reduced VRAM usage considerably.

  • Minor engine bug fix to "probe" logic, preventing mistaken interactions popping up with "ghost" or far away objects.

  • Potentially fix soft lock scenarios in tutorial.

  • Fix crash when setting outline speed & add "Smooth" outline speed option.

  • Improvements to Amulet of Yendor.

Source

Steam News / 22 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.