Full notes
Full ItsyRealm update
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What changed
- Gameplay
- Store
- UI and audio
- Server
- Balance
- Performance
ItsyRealm changes
Add boss drop log! This tracks kill count & all drops awarded from bosses (not just uniques). Some bosses are hidden (unless in debug mode) until one kill is achieved. Drops are sorted from legendary items to special items to common items.
Improve line-of-sight code when fighting monsters from a distance. This fixes issues when fighting the Ancient karadon - the player could not attack the karadon, but the karadon could attack the player.
Add drops to Vizier's Rock sewers raid! The Rat King drops a rusty needle and rat king teeth; the Sewer Spider Matriarch drops spider silk and tin; and the Ancient Karadon fills a chest with fish and ancient karadon skin!
Fix issue where fisherman's hat was never awarded for slaying Mn'thrw! Whoops!
Increase screen shake when squid screams when talking with Jenkins while sailing before slaying squid. What a mouthful!
Potentially improve ancient driftwood mechanics in multiplayer. Now the fell tick state isn't shared per-instance; it's per-player.
Separate analytic intervals for player level up and player XP gain. Now XP gain analytics are sent 30 seconds after the last bit of XP gained and level ups are sent 5 seconds after the last level up.
Don't send analytics events for common UIs opened via the ribbon.
Tweak human movement speed (slow them down) and speed up player movement speed.
Fix crash when fighting Rat King or Vizier's Rock knights when game is bundled.
Source
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