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Steam News23 February 20197y ago

DevUpdate 7 - Fighting annoyances and gunships

Hello there! This week I have concentrated on getting rid of some of the most annoying bugs in the game. There has been a big overhaul for the buildmode.

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Full It's Not A Moon update

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Repeated intro

Hello there! This week I have concentrated on getting rid of some of the most annoying bugs in the game. There has been a big overhaul for the buildmode. It should now be way easier to place the module on the connector you want to use. I have added a small info panel that tells you how to place a module and how to cancel the placement procedure. The modules that you might want to build first now appear in order. You don't have to build in that order, but it seems to be the best way to start. Scrolling in menus should not zoom the camera anymore. Additionally I have increased the scroll speed and the camera zoom speed ( a slider to change camera zoom speed will be added later). Additionally to the rotation check that prevents rotating towards 'nothing', a check to prevent not rotating when entering a station and therefore flying into 'nothing' was added. The speed of ships starting from hangar has been increased. Bugfixes Fixed an exploit that allowed to build as many scrap haulers as you want as soon as the condition to build them apply. There was a problem in the trade window that prevented trading with the last item in the list. That is fixed now. The production selection window now closes when the module is deselected or a different module is selected. It should not be possible to place big modules on small connector spots. It should also not be possible anymore to place a module on an already occupied slot. The smaller, researchable upgrades for ships and modules work now. Fixed a bug that spawned a small hanging module on the connector above it when loading. Modified the distance calculation of haulers when mining. That should reduce the chance for them to bounce off their target object. Additions Added visual effects that show the damage of the station. They appear in 3 steps at the moment (70% - 40% and 10% hull damage). More effects and steps will be added. I have made it clear in the tutorial that the rotation - UI appears on top of the station. The tutorial is obviously not done yet and will later be accompanied by an ingame manual. Added a gunship for the enemy. This is supposed to close the gap between the small easily destroyed bombers and the big cruisers. A version of it will also be available for the player.

What changed

1 fix0 additions0 changes0 removals
  • Security
fixedHello there! This week I have concentrated on getting rid of some of the most annoying bugs in the game. There has been a big overhaul for the buildmode. It should now be way easier to place the module on the connector you want to use. I have added a small info panel that tells you how to place a module and how to cancel the placement procedure. The modules that you might want to build first now appear in order. You don't have to build in that order, but it seems to be the best way to start. Scrolling in menus should not zoom the camera anymore. Additionally I have increased the scroll speed and the camera zoom speed ( a slider to change camera zoom speed will be added later). Additionally to the rotation check that prevents rotating towards 'nothing', a check to prevent not rotating when entering a station and therefore flying into 'nothing' was added. The speed of ships starting from hangar has been increased. Bugfixes Fixed an exploit that allowed to build as many scrap haulers as you want as soon as the condition to build them apply. There was a problem in the trade window that prevented trading with the last item in the list. That is fixed now. The production selection window now closes when the module is deselected or a different module is selected. It should not be possible to place big modules on small connector spots. It should also not be possible anymore to place a module on an already occupied slot. The smaller, researchable upgrades for ships and modules work now. Fixed a bug that spawned a small hanging module on the connector above it when loading. Modified the distance calculation of haulers when mining. That should reduce the chance for them to bounce off their target object. Additions Added visual effects that show the damage of the station. They appear in 3 steps at the moment (70% - 40% and 10% hull damage). More effects and steps will be added. I have made it clear in the tutorial that the rotation - UI appears on top of the station. The tutorial is obviously not done yet and will later be accompanied by an ingame manual. Added a gunship for the enemy. This is supposed to close the gap between the small easily destroyed bombers and the big cruisers. A version of it will also be available for the player.

It's Not A Moon changes

fixedHello there! This week I have concentrated on getting rid of some of the most annoying bugs in the game. There has been a big overhaul for the buildmode. It should now be way easier to place the module on the connector you want to use. I have added a small info panel that tells you how to place a module and how to cancel the placement procedure. The modules that you might want to build first now appear in order. You don't have to build in that order, but it seems to be the best way to start. Scrolling in menus should not zoom the camera anymore. Additionally I have increased the scroll speed and the camera zoom speed ( a slider to change camera zoom speed will be added later). Additionally to the rotation check that prevents rotating towards 'nothing', a check to prevent not rotating when entering a station and therefore flying into 'nothing' was added. The speed of ships starting from hangar has been increased. Bugfixes Fixed an exploit that allowed to build as many scrap haulers as you want as soon as the condition to build them apply. There was a problem in the trade window that prevented trading with the last item in the list. That is fixed now. The production selection window now closes when the module is deselected or a different module is selected. It should not be possible to place big modules on small connector spots. It should also not be possible anymore to place a module on an already occupied slot. The smaller, researchable upgrades for ships and modules work now. Fixed a bug that spawned a small hanging module on the connector above it when loading. Modified the distance calculation of haulers when mining. That should reduce the chance for them to bounce off their target object. Additions Added visual effects that show the damage of the station. They appear in 3 steps at the moment (70% - 40% and 10% hull damage). More effects and steps will be added. I have made it clear in the tutorial that the rotation - UI appears on top of the station. The tutorial is obviously not done yet and will later be accompanied by an ingame manual. Added a gunship for the enemy. This is supposed to close the gap between the small easily destroyed bombers and the big cruisers. A version of it will also be available for the player.

Source

Steam News / 23 February 2019

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