Full notes
Full Isometria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- UI and audio
- Balance
- Gameplay
- Performance
Below is a complete changelog of updated to the game since the last update. The demo does not include all of these changes and is limited to just the updated that affect the swamp and cave biomes.
Please report any bugs or problems per the README.txt file in the games directory.
Have fun.
V 0.6.2 (demo)
Other: Fixed a bug where players were not removed from a level correctly
V 0.6.1 (demo)
Units: Reduced yellow and blue slime damage numbers
Other: Fixed a bug where an entity could be double removed from a level
V 0.6.0
Updated Demo to include all previous changes limited to Swamp and Cave biomes
V 0.5.13
Players: Bonus explosive damage can now be applied Players can no longer regen resources during damage immunity Players can now equip items that would grant additional immunity time
Objects: Updated red/blue/yellow flower sprites Reworked stone wood wall/window/door sprites Reworked wooden clock sprite Tundra Trees now drop wood
Units: All enemies now drop coins Blobs have a chance to drop a blobby potion Units associated with bosses now despawn when players are defeated during a boss fight
Items: Added Purple Slime Gear Added Red Slime Gear Added Gray Slime Gear Added Fiber Hood Added Fiber Shirt Added Fiber Pants Added Slime Vat Moved slime gear recipes to slime vat
Sounds: Added fire and lightning effects
Recipes: Added recipes to combine orbs
UI: World selection will no longer show outdated worlds
Other: Fixed a bug where bad object placement locations would count against the number of possible placements Fixed a bug where critters would emote despite being dead Player stamina and power are now synced with the server Improved entity shadow generation and look Updated to pygame-ce 2.5.0.dev3
V 0.5.12
Levels: Reworked room generation code to be more flexible Added treasure rooms to overworld
Items: Reworking drop table to support drop groups Added tool tiers Added Organism Detector Added Pondering Orb Added Whetstone Added Coconuts Added Purple Slime Added Red Slime Added Stone Path Floor Added Wood Block Added Dynamite Objects: Objects now check for sufficient damage tier Updated container code to sync ownership
Units: Units can not have a bonus damage modifier Added Purple Blobs Added Red Blobs Added Emerald Sentinel Added Sapphire Sentinel Added Ruby Sentinel Added Beetle critter Reworked unit state machine timing code Skeletons now drop bones potions Moved Bones boss to the Tomb biome
UI: Added sort, stack nearby, smart stack, loot all, and deposit all buttons for containers Added ability for text input boxes to have a fixed width Added randomize seed button to world creation screen
Other: Reduced entity memory usage slightly Fixed a bug where containers were not syncing properly with the server after crafting from them Fixed a bug where the generated world seeds didn't match in length Fixed a bug where retreating units would emote incorrectly Fixed a bug where friendly units projectiles would not play sound effects Fixed a bug where containers were not saving their contents properly Fixed a bug where placing a tile would sometimes not trigger a map update
V 0.5.11
Levels: Added Permafrost level Added Tomb level Levels will now load with a few critters and enemies pre spawned
Player: Each level now grants a passive bonus to health, stamina, and power
Units: Added Yeti Added Tombat Added Skelemage Added Skelebrute Added Son of Blobby
Projectiles: Added cluster projectiles
Items: Guns and Crossbows now use stamina instead of power Food now applies a short full debuff so it cannot be eaten too quickly Added Shark Tooth Added Toothzooka Added Razorbite Added Grabber Added Egg Timer Added Iceheart Added Red / Blue / Green Crystal Added Tape Measurer Added Biome Detector
Networking: Added code to prevent malicious data from crashing the server
Other: Reworked sandstone tiles to be darker Improved immunity time code Improved network encoder and decoder Fixed a bug where opening the recipes with the map open would play multiple sfx Fixed a bug causing blood particles to not vary in color Fixed a bug where DoT debuffs would not update their duration correctly when extended Fixed a bug where units would sometimes spawn into objects Fixed a bug where objects being removed would not remove themselves cleanly
V 0.5.10
World Gen: Rooms are now generated for each level Rooms types are now defined
Objects: Reworked swamp tree sprites
Units: Added Crabber Increased blue blob damage slightly Added weighted probability to unit movement behavior Some units now apply a flanking behavior when they are close to their target Adjusted armor values of all units
Items: Added Pea Shooter Added Boomer Added Resolver Added Torchwand Added The Claw
Other: Fixed a bug where campfires were sometimes applying their buff to players far away Fixed a bug where spoders hatching from cocoons would try to shoot the player before knowing which direction to shoot Fixed a bug where items and projectiles were causing issues with line of sight checks Fixed a bug where units would sometimes face the wrong direction
V 0.5.9
UI: The 'Menu Back' button now works in more places Shift clicking an item to move to between a container and the inventory inserts items onto existing stacks Fixed a bug where containers would stack items incorrectly
Units: Added Shark
Critters: Added Baby Spoder
Tiles: Updated desert biome Added deep water tile Added dirt, stone, and sandstone versions of ore blocks and tiles Added shallow and deep versions of red murky water
Items: Added Spoder Blade Added Warriors Rabbit Foot Added Rangers Rabbit Foot Added Mages Rabbit Foot
Objects: Campfires now provide the cozy buff for increased regen Chests randomly placed into the world can now spawn contents based on their biome Reworked flower sprites and increase item drops from some flowers
Other: Fixed a bug where entities colliding with tiles would not bounce back in the correct direction Aligned the collision quadtree for better performance Units can no longer line of sight to things on tiles they can't walk on Fixed a bug where underground units would show a double shadow Fixed a bug preventing client from knowing when units were moving Fixed a bug where certain objects would update correctly when generated on a new chunk Fixed a bug where buffs and debuffs would not end correctly
V 0.5.8
Added a chance to crit for double damage to items and units
Units: Updated Matt's dialog Improved unit movement code
Player: Points in stats now award +.1% respective crit chance Players no longer have default health regen
Items: Added Mage Hat Added Mage Underwear
Tiles: Cobweb tiles now have much higher friction Liquid tiles now make splash particles that match their color
Other: Improved collision detection by using a quadtree Fixed a bug preventing trees from making leaf particles Fixed a bug where the players hair/helm would be drawn at the wrong height while in water Fixed a bug where lower and upper case save filenames were overwriting each other
Source
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