Full notes
Full Isometria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
- Performance
Isometria changes
This update includes many changes to the Isometria demo including the following updates wrapped into one. Some items mentioned below are not in the demo but will be available in the full game.
Please keep in mind that save games made prior to this update will no longer work. If you would like to play your old save, download an older version via itch.io.
Have fun and enjoy the game. Please feel free to reach out with comments or feedback. Don't forget to report bugs!
V 0.7.0
Python: Updated to pygame-ce 2.5.2 Reduced garbage collection frequency to reduce frame stuttering
Saves: Improved save and load system Old saves will no longer work properly and are no longer visible in menus Old demo versions can still be downloaded via Itch.io
Items: Added Prickleheart stew Added Respec Potion Added Prickle Potion Added Fiber Glove Throwing damage is now affected by a player's strength
Entities: Fixed lily pad size issues causing lily pads to jitter
Player: Players move a bit slower when moving away from direction of the mouse
Units: Fixed a bug where shops would not restock their inventories correctly Fixed a bug where units would attempt to investigate attackers when in a retreating state Flanking units will now avoid obstacles a bit more consistently
Sounds: Updated some melee weapon swing sounds Updated some UI sounds
UI: Added a "Saving..." message when saving Fixed a bug where clicking a recipe in the recipe book might crash the game Fixed a bug where UI meters were not updating correctly Fixed an alignment issue with play and trash buttons on the world select screen Fixed an alignment issue where large tooltips would be cutoff at the top of the screen Fixed the sort order in the recipe book
Other: Fixed a bug where some items picked up would not appear in the materials list
V 0.6.15
World: Improved level outer dropoff code The outer bounds of the world now matches the level size much more accurately Biomes now update their weather independently Rain and snow now have varying severity
UI: Corrected some overlap of title and text in the recipe book Added a message when a bosses despawns or retreats Added boss health bar Improved UI meter element code
Units: Added Mother Added Spodette The game will no longer autosave while fighting a boss Saving and exiting a game during a boss fight will now properly despawn objects created by the boss Units flank more consistently now Critters are now correctly tagged as units Some Units can now charge the player Bosses no longer collide with chests and entrances
Items: Added Mother's Eye Added Mother's Fang Added Mother Potion Added Musket Added Spider Silk Sash Added Spoder Staff Added Fangarang Added Boomerang Added Spoder Gear Added Wooden Desk Added Sand Chest
Objects: Reworked various tile graphics Reworked various block graphics
Networking: Fixed a bug where enum encoding and decoding would not function properly with too large of numbers Fixed a bug where players could receive loads requests for chunks on different levels Fixed a bug where some text characters were getting encoded and decoded incorrectly
Other: Tiles are now selected from a tile group as they are generated Fixed a bug where extra large entities would pop in and out on the edge of the camera Fixed a bug where the groggy debuff would change a players stats incorrectly Fixed a bug where tombstones were not aligned properly Fixed a bug where units would not sync their speed with the client when changing from running to walking or vice versa Leaves now create a splash color based on the tile they land on Reduced game save time in many cases
V 0.6.14
Buffs: Added well rested buff if you sleep long enough Added groggy debuff if you wake up too early The burning debuff can now be extinguished by water
Particles: Added steam particles Added status effect particles
UI: The Steam button will now open the steam overlay to the Isometria store page Added a dialog box when talking to NPCs
Units: Added Casey the doctor Units can now unplace spawnpoints with a sleeping player inside
Objects: Interactable objects now bend when units are nearby Players can now sleep at their spawnpoints
Items: Added Iron Bed Added Veridian Pulsar Added Crimson Burster Added Azure Blaster Added Rusty Key Added Skeleton Key Added Ice Pick Added Sentinel Circuit
World: Time can now be advanced if players are all sleeping Worlds now save the number of elapsed in game minutes Entrances to other level are now locked and can be unlocked with keys Improved biome definitions for dungeons and rooms
Other: Fixed a bug where the minimap would attempt to draw unloaded tiles Fixed a bug where particles were not despawning correctly as they moved outside the map Fixed a bug where fonts would try to linewrap using non integer values Fixed a bug where projectiles applying debuffs would crash the game Fixed a bug where scrolling the height of tile placement did not work correctly Fixed a bug where hallways were not created and merged properly Fixed a bug where deleting a world or player would prevent the back button from working properly Slightly improved memory efficiency of tiles
V 0.6.13
UI: Updated the main menu with the latest logo and background assets Added Parallax effect to the main menu Added confirm delete popup when deleting player and world saves
Objects: Reduced block height to match walls/windows/doors Plants now bend away from nearby units
Items: Added Stone Brick Block Added Brick Block Added Spears Added Health/Stamina/Power Restored Orbs Added Recipes for Regen Orb upgrades Added Bamboo Added Bamboo Wall Added Bamboo Window Added Bamboo Door Added Forest, Ice, Bamboo, Sentinel, and Gold Chests Added Silver Gear Added Gold Gear
Biomes: Greatly improved the permafrost biome
Other: Floor tiles can now have varying animation lengths Improved room generation code Improved surface level dirt and stone block sprites Improved game exit code to prevent hanging Improved server crash detection logic to prevent handing client Reworked unit knockback and movement code Added firefly's to certain biomes Fixed a bug where retreating units would reaggro too soon Fixed a bug where shadows would sometimes be drawn on top of objects incorrectly Fixed a bug where line of sight was not functioning properly along the X axis Fixed a bug where the sick debuff would not apply correctly Fixed a bug where recipes would report they were craftable when they weren't Fixed a bug where the pixel alignment of rotating entities was incorrect Fixed a bug where loading the game with an item in hand would crash the game Fixed a bug where right clicking an equipment would not equip the item to the player properly Fixed a bug where coins would not quick stack from chests to the players coin stack
V 0.6.12
UI: Added social media buttons to the main menu Added the option to set which monitor the game will launch on A players total coin count is now displayed below the inventory when open The UI elements now perform pixel perfect collision with the mouse when hovering Materials that are not used in a recipe are no longer listed in the recipe book
Buffs: The Burning debuff now applies a speed increase The Chilled debuff now applies a speed reduction The Zapped debuff now applies an armor reduction
Items: Added Armashrooom Added Fish Slapper Added Wooden Stool Added Throwing Knives Added Snowballs Added Bastion Potion Added Pushback Potion Added Zippy Potion Added Anger Potion Added Squishy Potion Added Snow Shoes Added Ice Skates Added Water Waders Added Floaties Added Flippers Added Snow Shoes Added Deep Water Floor Added Melee/Ranged/Magic Crit Orbs Added Coconade Added Old Cart Added Ice Bomb Added Fire Bomb Added Lightning Bomb Coins no longer take up inventory space The recipe for upgrading orbs now requires three of the lesser orb Added buy/sell value to item tooltips Increased Melee Weapon Damage
Units: Added Sand Ghouls Added Frost Ghouls Added Armored Ghouls Units will no longer wander too far from their initial spawn point unless aggroed Austin now has an inventory Austin now can buy and sell items All units can now be affected by armor modifiers After defeating a boss all their spawned units and projectiles will now despawn Players can now have health/stam/power restoration modifiers to make potions more effective.
Other: Updated to Pygame-CE 2.5.1 Unified color group definition for cleaner code and simpler future updates Entities can no longer move outside the bounds of the level's collision detection area Fixed a bug where the same recipe could sometimes be listed twice in the recipe list for certain ingredients Fixed a bug where sometime enemies would establish line of sight to a player from behind a wall Fixed a bug where the server would send the player extra toolbar item updates Reworked a lot of the UI code Reworked buff code Reduced network activity when interacting with containers
Source
Changelog.gg summarizes and formats this update. How we read updates.
