What changed
1 fix3 additions2 changes0 removals
- Gameplay
- Server
- Maps
- Performance
addedReworked the world gen and added caves to the world (with some removed resources). If you have an old world version it will still work but to explore the caves and new world gen features create a new world.
addedUnits: Added Big Spoderbro.
changedServer: Levels are now loaded in threads allowing the server to continue uninterrupted.
changedWorld: Reduced level load times by up to 90%. Biomes are now determined at a tile level rather than a chunk level.
addedCave: The cave is now an underground island. Added new murky water tiles. Added cave lichens around water. Added web tiles. Added big cocoons.
fixedOther: Fixed a bug where players would not load into the correct level if their spawn was set to a level other than the overworld. Fixed a bug where friction was not applied correctly if the player jumped or dashed while in water. Fixed a bug where quick use items were selected in the wrong order. Fixed a bug where units changing their destination to their own position would cause the game to crash. Fixed a bug where cave exits would not always be created. Fixed a bug where units would overshoot and circle their destination. Fixed a bug where units would face the wrong direction when entering an idle state after moving.
Isometria changes
addedReworked the world gen and added caves to the world (with some removed resources). If you have an old world version it will still work but to explore the caves and new world gen features create a new world.
addedUnits: Added Big Spoderbro.
changedServer: Levels are now loaded in threads allowing the server to continue uninterrupted.
changedWorld: Reduced level load times by up to 90%. Biomes are now determined at a tile level rather than a chunk level.
addedCave: The cave is now an underground island. Added new murky water tiles. Added cave lichens around water. Added web tiles. Added big cocoons.
I've been hard at work to get this release done before Next Fest.
Reworked the world gen and added caves to the world (with some removed resources). If you have an old world version it will still work but to explore the caves and new world gen features create a new world.
V 0.5.0
Units: Added Big Spoderbro.
Server: Levels are now loaded in threads allowing the server to continue uninterrupted.
World: Reduced level load times by up to 90%. Biomes are now determined at a tile level rather than a chunk level.
Cave: The cave is now an underground island. Added new murky water tiles. Added cave lichens around water. Added web tiles. Added big cocoons.
Other: Fixed a bug where players would not load into the correct level if their spawn was set to a level other than the overworld. Fixed a bug where friction was not applied correctly if the player jumped or dashed while in water. Fixed a bug where quick use items were selected in the wrong order. Fixed a bug where units changing their destination to their own position would cause the game to crash. Fixed a bug where cave exits would not always be created. Fixed a bug where units would overshoot and circle their destination. Fixed a bug where units would face the wrong direction when entering an idle state after moving.