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Steam News29 July 20205y ago

THE DEMO IS OUT!

You are now able to play the game without having to spend a dime- try before you buy as they say. I would not want you, a potential customer, to end up purchasing something that you would not want and/or enjoy.

In this update1

Full notes

Full Isle of the Crown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Store
  • Balance
  • Maps
changedYou are now able to play the game without having to spend a dime- try before you buy as they say. I would not want you, a potential customer, to end up purchasing something that you would not want and/or enjoy. It would just be a lose-lose for us both if that happened.
changedWhat You Can Expect in the Demo2 Players Only I was a little on the fence with this one, but it is what I have decided on for now. The point of the demo is for players to get a feel of the game, so limitations were needed as to balance out presentation and replayability. Obviously, I want you to have fun with the game, but not so much to where the Demo becomes a "free game". Though, for some, that may be the case since the planned Demo's features will still offer enough challenge for someone; more akin to Checkers in that it can be a quick game depending on player skill.
changedWhat You Can Expect in the Demo1 Map This was chosen for the same reasons above. Think, a small boardgame that you can pull out for a quick game, versus a much larger game, which would be the full game. And! This map will also be in the final game, so you can hone your skills and memory of the board in preparation for the future release into Early Access.
addedWhat You Can Expect in the DemoA Final Note: Do keep in mind that I can change the demo at any time, so I may add more features to showcase more mechanics for free. But this weighs heavier as a result of what kind of feedback I get. Obviously, just asking me to put more in the demo so that it resembles the full game even more isn't going to be a valid reason, for very obvious reasons. But I do want future customers to get a sense of the gameplay and mechanics to help fully inform their purchase decision, so change may come; especially as I add even more to the game over time and wish to showcase bits and bobs of the newly added mechanics.

Isle of the Crown changes

changedYou are now able to play the game without having to spend a dime- try before you buy as they say. I would not want you, a potential customer, to end up purchasing something that you would not want and/or enjoy. It would just be a lose-lose for us both if that happened.
changed2 Players Only I was a little on the fence with this one, but it is what I have decided on for now. The point of the demo is for players to get a feel of the game, so limitations were needed as to balance out presentation and replayability. Obviously, I want you to have fun with the game, but not so much to where the Demo becomes a "free game". Though, for some, that may be the case since the planned Demo's features will still offer enough challenge for someone; more akin to Checkers in that it can be a quick game depending on player skill.
changed1 Map This was chosen for the same reasons above. Think, a small boardgame that you can pull out for a quick game, versus a much larger game, which would be the full game. And! This map will also be in the final game, so you can hone your skills and memory of the board in preparation for the future release into Early Access.
addedA Final Note: Do keep in mind that I can change the demo at any time, so I may add more features to showcase more mechanics for free. But this weighs heavier as a result of what kind of feedback I get. Obviously, just asking me to put more in the demo so that it resembles the full game even more isn't going to be a valid reason, for very obvious reasons. But I do want future customers to get a sense of the gameplay and mechanics to help fully inform their purchase decision, so change may come; especially as I add even more to the game over time and wish to showcase bits and bobs of the newly added mechanics.

You are now able to play the game without having to spend a dime- try before you buy as they say. I would not want you, a potential customer, to end up purchasing something that you would not want and/or enjoy. It would just be a lose-lose for us both if that happened.

So! Now, you can freely share with friends or just use this demo to try out the game yourself!

And, with this DEMO release, I'll be able to get more feedback on the game without people having to wait for a key, or be given the unfortunate news that I can't keep giving them out.

Transparency:

A little heads-up. Since this is a demo, not all features will be available, as to be expected of a demo since, well... having the demo just be the full game wouldn't make very much sense.

What You Can Expect in the Demo

2 Players Only I was a little on the fence with this one, but it is what I have decided on for now. The point of the demo is for players to get a feel of the game, so limitations were needed as to balance out presentation and replayability. Obviously, I want you to have fun with the game, but not so much to where the Demo becomes a "free game". Though, for some, that may be the case since the planned Demo's features will still offer enough challenge for someone; more akin to Checkers in that it can be a quick game depending on player skill.

1 Map This was chosen for the same reasons above. Think, a small boardgame that you can pull out for a quick game, versus a much larger game, which would be the full game. And! This map will also be in the final game, so you can hone your skills and memory of the board in preparation for the future release into Early Access.

A Final Note: Do keep in mind that I can change the demo at any time, so I may add more features to showcase more mechanics for free. But this weighs heavier as a result of what kind of feedback I get. Obviously, just asking me to put more in the demo so that it resembles the full game even more isn't going to be a valid reason, for very obvious reasons. But I do want future customers to get a sense of the gameplay and mechanics to help fully inform their purchase decision, so change may come; especially as I add even more to the game over time and wish to showcase bits and bobs of the newly added mechanics.

Source

Steam News / 29 July 2020

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