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Full Iskarn update
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Repeated intro
Hey @everyone ! This is my very first devlog for Iskarn. The game has been in development for a while now and is already quite feature-rich, but I've been quietly working on it without sharing much. Time to change that ! Here's what the last two weeks looked like.
What changed
- Maps
Performance overhaul, +150% FPS
I spent a good chunk of time digging into performance bottlenecks. After a lot of profiling and reworking some core rendering logic, the game now runs at over 2.5× the framerate it used to (120 to 300+ fps for me). Bigger colonies, smoother gameplay. Pathfinding rewrite The pathfinding system got a major rework as well, it's now significantly faster and more reliable. Citizens navigate complex terrain without the hiccups they used to have. Steam post image Vertical path control This one I'm really happy about. You can now precisely control which elevation level your citizens will path on : - Ctrl + Scroll Wheel to quickly cycle through Y levels - Hold Ctrl + Click and drag to set the level with a slider, super intuitive for multi-story builds Steam post image This makes building walls, upper floors, and bridges way more practical. Bug fixes Tons of them. Too many to list honestly, but the game is noticeably more stable and polished across the board. That's it for this first devlog! I'll try to keep these coming regularly from now on. If you're interested in following development more closely : Discord: https://discord.gg/MEBzGzRz5Q Trailer: https://www.youtube.com/watch?v=rBPSXqBWwaU Steam: https://store.steampowered.com/app/4586360/Iskarn/ Iskarn And if you haven't already, wishlist Iskarn on Steam, it really helps !
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