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Steam News15 April 20262mo ago

Update ver. 0.6605

ver. 0.6605 Fixed a bug where some boss characters would run backward. Adjusted the sorting order (layering) between certain bosses and the player.

Full notes

Full isekizima: Ruins and Tails Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • Performance
  • Maps
fixedFixed a bug where some boss characters would run backward.
changedAdjusted the sorting order (layering) between certain bosses and the player.
fixedCorrected the discrepancy between attack animations and actual damage hitboxes for some bosses.
changedTo mitigate visual lag during low FPS, I adjusted the animation transition durations.
fixedFixed an issue during parryable multi-hit attacks where the player appeared to take damage immediately after a successful dodge or parry.
changedI've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, " Oh, I guess some kind of adjustments are being made! "

isekizima: Ruins and Tails Journey changes

fixedFixed a bug where some boss characters would run backward.
changedAdjusted the sorting order (layering) between certain bosses and the player.
fixedCorrected the discrepancy between attack animations and actual damage hitboxes for some bosses.
changedTo mitigate visual lag during low FPS, I adjusted the animation transition durations.
fixedFixed an issue during parryable multi-hit attacks where the player appeared to take damage immediately after a successful dodge or parry.

ver. 0.6605

  • Fixed a bug where some boss characters would run backward.

  • Adjusted the sorting order (layering) between certain bosses and the player.

  • Corrected the discrepancy between attack animations and actual damage hitboxes for some bosses.

  • To mitigate visual lag during low FPS, I adjusted the animation transition durations.

  • Fixed an issue during parryable multi-hit attacks where the player appeared to take damage immediately after a successful dodge or parry.

ver. 0.6xx

I've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, "Oh, I guess some kind of adjustments are being made!"

Source

Steam News / 15 April 2026

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