Full notes
Full isekizima: Ruins and Tails Journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Performance
- Maps
isekizima: Ruins and Tails Journey changes
ver. 0.6605
Fixed a bug where some boss characters would run backward.
Adjusted the sorting order (layering) between certain bosses and the player.
Corrected the discrepancy between attack animations and actual damage hitboxes for some bosses.
To mitigate visual lag during low FPS, I adjusted the animation transition durations.
Fixed an issue during parryable multi-hit attacks where the player appeared to take damage immediately after a successful dodge or parry.
ver. 0.6xx
I've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, "Oh, I guess some kind of adjustments are being made!"
Source
Changelog.gg summarizes and formats this update. How we read updates.
