What changed
1 fix0 additions3 changes1 removal
- Gameplay
- Performance
- Fixes
- Maps
changedAdjusted the display conditions and visual effects for the tail Flame gauge.
removedUpdated attack skills so that their unique hit count is no longer consumed when hitting objects.
changedImproved stability for scene transitions and opening/closing menus under extreme processing loads or low FPS.
fixedFixed an issue where the Skeleton King (Blue)'s suction attack continued to operate even after pulling the player directly in front.
changedI've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, " Oh, I guess some kind of adjustments are being made! "
isekizima: Ruins and Tails Journey changes
changedAdjusted the display conditions and visual effects for the tail Flame gauge.
removedUpdated attack skills so that their unique hit count is no longer consumed when hitting objects.
changedImproved stability for scene transitions and opening/closing menus under extreme processing loads or low FPS.
fixedFixed an issue where the Skeleton King (Blue)'s suction attack continued to operate even after pulling the player directly in front.
changedI've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, " Oh, I guess some kind of adjustments are being made! "
ver. 0.6701
Adjusted the display conditions and visual effects for the tail Flame gauge.
Updated attack skills so that their unique hit count is no longer consumed when hitting objects.
Improved stability for scene transitions and opening/closing menus under extreme processing loads or low FPS.
Fixed an issue where the Skeleton King (Blue)'s suction attack continued to operate even after pulling the player directly in front.
ver. 0.6xx
I've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, "Oh, I guess some kind of adjustments are being made!"