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Steam News23 April 20262mo ago

Update ver. 0.6701

ver. 0.6701 Adjusted the display conditions and visual effects for the tail Flame gauge. Updated attack skills so that their unique hit count is no longer consumed when hitting objects.

Full notes

Full isekizima: Ruins and Tails Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Maps
changedAdjusted the display conditions and visual effects for the tail Flame gauge.
removedUpdated attack skills so that their unique hit count is no longer consumed when hitting objects.
changedImproved stability for scene transitions and opening/closing menus under extreme processing loads or low FPS.
fixedFixed an issue where the Skeleton King (Blue)'s suction attack continued to operate even after pulling the player directly in front.
changedI've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, " Oh, I guess some kind of adjustments are being made! "

isekizima: Ruins and Tails Journey changes

changedAdjusted the display conditions and visual effects for the tail Flame gauge.
removedUpdated attack skills so that their unique hit count is no longer consumed when hitting objects.
changedImproved stability for scene transitions and opening/closing menus under extreme processing loads or low FPS.
fixedFixed an issue where the Skeleton King (Blue)'s suction attack continued to operate even after pulling the player directly in front.
changedI've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, " Oh, I guess some kind of adjustments are being made! "

ver. 0.6701

  • Adjusted the display conditions and visual effects for the tail Flame gauge.

  • Updated attack skills so that their unique hit count is no longer consumed when hitting objects.

  • Improved stability for scene transitions and opening/closing menus under extreme processing loads or low FPS.

  • Fixed an issue where the Skeleton King (Blue)'s suction attack continued to operate even after pulling the player directly in front.

ver. 0.6xx

I've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, "Oh, I guess some kind of adjustments are being made!"

Source

Steam News / 23 April 2026

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