Full notes
Full Iron Resolution update
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What changed
- Balance
- Gameplay
Iron Resolution changes
The mist has weight. Has purpose. Do not breathe it in.
Unit Hall of Fame – Your Legendary Warriors Immortalised: After each Rogue run, the best unit (by XP, level, and kills/heals) can be saved to the Hall of Fame. Dead units are now properly enshrined. Even in death, they are remembered.
Rogue Difficulty has been added. Super Easy to Super Hard impacts how quickly the enemy gets tough. Choose your punishment. The number of enemies, XP, and loot remain unchanged: only the strength of your foes.
Battle Log now Clearer Than Ever: Injuries now appear in bold yellow, so you'll know when a wound is permanent. Attack messages now show the correct way around: lower roll = miss, higher roll = hit. The format is cleaner and easier to read, meaning you can discover where best to stand when attacking. Other colours standardised.
- Massive Name Pool ExpansionHundreds of new first names, last names, and titles have been added. There are over 12 million combinations, meaning no two runs will ever feel the same. Your warriors will carry names you've never seen before, and may never see again.
The Fog of War Descends: The deeper you go, the harder it is to see. Fog now stalks the Rogue depths, thickening as you descend. Trust your ears. Trust your steel. Trust nothing else.
Other Bug Fixes
Rogue Boss HP bug fixed so they spawn at full health (no more free kills. Sorry.)
Fixed tavern tip missing after loading a saved campaign.
Keyboard Targeting for Items now works.
Various bits of campaign code tidied up.
I can't even imagine what might come next!
Source
Changelog.gg summarizes and formats this update. How we read updates.
