In this update6
Full notes
Full Iron Resolution update
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What changed
- Maps
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
Iron Resolution changes
The Ironlands don't forgive, but they do remember. v1.25 sharpens the blade across every mode. Enemies hunt with purpose, the fallen leave their mark, and the Rogue leaderboard now tracks your climb through the darkness. Light a torch. Check your rank. The depths are waiting...
AI Improvements
Boss, Knight, and Archer AI have learned how to think. They now scan the full battlefield for the best route around rivers, mountains, and water. No more standing slack‑jawed behind a rock while your archer fills them with arrows. Gremlins and Berserkers, of course, remain as stubborn as ever... They'll still charge headfirst into dead ends and dare the terrain to stop them.
Enemies now remember who they're hunting. If a Knight locks eyes with your Mage, they'll pursue them across multiple turns, unless a better, closer target presents itself. Call it focus. Call it obsession. Either way, they're harder to shake.
Fallback movement has been added. When no clean path exists, enemies no longer freeze. They'll take as many steps as they can toward your lines, always pressing forward, always hungry.
Atmosphere
Blood splats now stain the ground where a unit dies with seven different variants, fading slowly over four turns before the earth drinks it dry.
Steam post image
Rogue Mode
Live leaderboard position is now shown after each depth, so you can see your current rank and how much XP stands between you and the corpse ahead of you.
Larger grid in rogue mode so it fills the available space.
Crisp rendering has been added by removing any blur during movement and hover in rogue mode. Let me know if this is still an issue in the Campaign, and I'll remove it from there.
Weighted enemy variance has been added. Each depth has a 15% chance of fewer foes and a 35% chance of more. Luck, for once, cuts both ways.
Save protection is in place. Starting a fresh Rogue run in error no longer overwrites your existing save until you get to level 1.
UI Improvements
The Selected Unit panel has been redesigned to provide a cleaner layout.
XP display now shows value to level up rather than total XP, as the total is shown in the Unit Roster.
Unit Roster XP text is now larger.
Button text no longer wraps at narrow window widths
Bug Fixes
Fleeing enemies no longer freeze the battlefield. If they run, the fight ends properly. Cowardice won't save them.
Fixed the bug where a corrupt death could cause the XP to be carried forward to the next unit.
Source
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