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Steam News11 May 20261mo ago

v1.25 — Rogue Leaderboard, AI Pathfinding, & Blood!

The Ironlands don't forgive, but they do remember. v1.25 sharpens the blade across every mode.

In this update6

Full notes

Full Iron Resolution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes3 removals
  • Maps
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
changedAI ImprovementsBoss, Knight, and Archer AI have learned how to think. They now scan the full battlefield for the best route around rivers, mountains, and water. No more standing slack‑jawed behind a rock while your archer fills them with arrows. Gremlins and Berserkers, of course, remain as stubborn as ever... They'll still charge headfirst into dead ends and dare the terrain to stop them.
addedAI ImprovementsFallback movement has been added. When no clean path exists, enemies no longer freeze. They'll take as many steps as they can toward your lines, always pressing forward, always hungry.
addedRogue ModeCrisp rendering has been added by removing any blur during movement and hover in rogue mode. Let me know if this is still an issue in the Campaign, and I'll remove it from there.
addedRogue ModeWeighted enemy variance has been added. Each depth has a 15% chance of fewer foes and a 35% chance of more . Luck, for once, cuts both ways.
removedRogue ModeSave protection is in place. Starting a fresh Rogue run in error no longer overwrites your existing save until you get to level 1.
changedUI ImprovementsThe Selected Unit panel has been redesigned to provide a cleaner layout.

Iron Resolution changes

changedBoss, Knight, and Archer AI have learned how to think. They now scan the full battlefield for the best route around rivers, mountains, and water. No more standing slack‑jawed behind a rock while your archer fills them with arrows. Gremlins and Berserkers, of course, remain as stubborn as ever... They'll still charge headfirst into dead ends and dare the terrain to stop them.
addedFallback movement has been added. When no clean path exists, enemies no longer freeze. They'll take as many steps as they can toward your lines, always pressing forward, always hungry.
addedCrisp rendering has been added by removing any blur during movement and hover in rogue mode. Let me know if this is still an issue in the Campaign, and I'll remove it from there.
addedWeighted enemy variance has been added. Each depth has a 15% chance of fewer foes and a 35% chance of more . Luck, for once, cuts both ways.
removedSave protection is in place. Starting a fresh Rogue run in error no longer overwrites your existing save until you get to level 1.

The Ironlands don't forgive, but they do remember. v1.25 sharpens the blade across every mode. Enemies hunt with purpose, the fallen leave their mark, and the Rogue leaderboard now tracks your climb through the darkness. Light a torch. Check your rank. The depths are waiting...

AI Improvements

  • Boss, Knight, and Archer AI have learned how to think. They now scan the full battlefield for the best route around rivers, mountains, and water. No more standing slack‑jawed behind a rock while your archer fills them with arrows. Gremlins and Berserkers, of course, remain as stubborn as ever... They'll still charge headfirst into dead ends and dare the terrain to stop them.

  • Enemies now remember who they're hunting. If a Knight locks eyes with your Mage, they'll pursue them across multiple turns, unless a better, closer target presents itself. Call it focus. Call it obsession. Either way, they're harder to shake.

  • Fallback movement has been added. When no clean path exists, enemies no longer freeze. They'll take as many steps as they can toward your lines, always pressing forward, always hungry.

Atmosphere

  • Blood splats now stain the ground where a unit dies with seven different variants, fading slowly over four turns before the earth drinks it dry.

Steam post image

Rogue Mode

  • Live leaderboard position is now shown after each depth, so you can see your current rank and how much XP stands between you and the corpse ahead of you.

  • Larger grid in rogue mode so it fills the available space.

  • Crisp rendering has been added by removing any blur during movement and hover in rogue mode. Let me know if this is still an issue in the Campaign, and I'll remove it from there.

  • Weighted enemy variance has been added. Each depth has a 15% chance of fewer foes and a 35% chance of more. Luck, for once, cuts both ways.

  • Save protection is in place. Starting a fresh Rogue run in error no longer overwrites your existing save until you get to level 1.

UI Improvements

  • The Selected Unit panel has been redesigned to provide a cleaner layout.

  • XP display now shows value to level up rather than total XP, as the total is shown in the Unit Roster.

  • Unit Roster XP text is now larger.

  • Button text no longer wraps at narrow window widths

Bug Fixes

  • Fleeing enemies no longer freeze the battlefield. If they run, the fight ends properly. Cowardice won't save them.

  • Fixed the bug where a corrupt death could cause the XP to be carried forward to the next unit.

Source

Steam News / 11 May 2026

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