Full notes
Full Iron Blight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Iron Blight changes
This major update adds new content, improves gameplay and polish, and fixes a wide range of issues ahead of Steam Next Fest. Have fun! • Added new NPC animations to make them less jerky.
Updated level layout.
Added a new melee weapon: Lead Pipe.
Added a new introduction level.
Added new monologues.
Added new puzzles.
Added new food items.
Added room based reverb settings
Rebalanced various gameplay elements.
Added screen shake to reload and firing animations.
Added an additional color to the health indicator for better accuracy.
Player arms no longer magically remove blood when using healing items.
Fixed an issue where unrelated icons appeared on the map.
Added basic tutorial messages for certain mechanics.
Improved NPC pathfinding.
Fixed an issue where a jammed bullet was ejected before the animation played.
Added animations for firing empty guns.
Fixed incorrect ammo box counts in the inventory.
Fixed an issue where a certain cutscene caused the player to go out of bounds.
Fixed the "practically infinite ammo from dropped ammo boxes" glitch.
Save system now tracks weapon attachments.
Save system now correctly tracks dead zombies.
Cutscene-related objects now activate even when cutscenes are skipped.
Fixed a glitch where blood decals projected onto the player model.
Added dynamic muzzle flash lighting for all guns and fixed pistol muzzle flash alignment.
You can now drop and re-equip your gun.
Zombies can no longer attack metal doors (unintentional behavior). They will also stop attacking doors if they have line of sight to the player.
Added backpack menus for puzzle item selection and attachment management.
and many more improvements and fixes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
