Full notes
Full Ira Act 1: Pilgrimage update
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Repeated intro
Hey Folks, It’s time for another update. So what’s been going on the last few months?
What changed
- Events
- Balance
- Gameplay
Well, things have been busy. I’ve been working like crazy (what's new right?), but it's a good kind of crazy. Just working hard to make sure everything is in order. Which makes big updates a bit of a challenge. For those of you who want more frequent updates / and interactions with me and Ira in general please feel free to follow @IraGame on Twitter. I will also be putting a discord together in the near future. So stay tuned for that. If you have any social media requests feel free to let me know in the comment section below, and I will do my best to accommodate your preferred platforms.
In other news the MegaGrant has made a huge difference in Ira’s overall level of quality, and in general the richness of the experience. It’s incredible having the proper resources to define environments now. They feel so much better than they did before. I’ve been updating all the core game play systems to be release ready. They are not quite there yet, but I’m getting close. I’d say they are around 80% complete! There is a lot of detail work that goes into that last 20% to make everything feels just right.
Storytelling and game play are other big areas of progress. Currently I’m working on finding the right balance between various storytelling elements, and mechanics. It’s rewarding, but also a challenging endeavor that I’m continuing to finesse.
Lastly I have some new teasers planned which will be part of the main trailer for Ira! We have not had a real trailer as of yet so it's something that is really exciting to start putting together.
That's it for now but I look forward to sharing more with your folks soon, and don't forget to join us on Twitter!
Source
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