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Steam News5 July 20233y ago

Another Solid Update. Who Wants To Play Test The Demo?

Demo A substantial amount of work has been done since the last update. Currently, I have a demo lasting about 1 - 1.5 hours (that’s if you skip many of the interactions).

In this update3

Full notes

Full Ira Act 1: Pilgrimage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Fixes
addedDemoAnyway, I’d love to get it into the hands of some of the original backers / fans for some play testing! Email info@iragame and I’ll add you to the list and you will get a steam key in the near future! I have some old emails from back in the day, but who knows what’s still good or not in that list. Please shoot me an email if it’s been awhile! Also, I’d love to get people playing while they are recording themselves using OBS. Being able to see reactions to actual gameplay in real time is extremely beneficial! I’ll provide links in the demo email of how to set things up.
addedState Of The GameSo much work has been done in the first ⅓ to 1/2 of the game. It’s been well developed! In fact I’m looking into the possibility of doing scene releases for Act 1. That way I can get it out in the near future, and then work on a new release about every 4-6 months. Act 1 is already segmented into 3 self contained scenes / parts, so it would be possible to handle Act 1 in that fashion. Ideally, I’d want to do all of Act one at once. I feel like that would be the best way for someone to experience the game. It all depends on what happens with round 2 of MegaGrant funding.
fixedMegaGrantThis second round of funding would allow me to bring on another person leading up to the launch of Ira Act 1: Pilgrimage. They would work alongside me using the Ira action component system to script interactions and make sure the full vision of the game is realized. It would also free up my time to refine and work on a number of other game related tasks that need to be completed / addressed. From press kits, to support for various platforms. Creating a game at the quality level that I’m aiming for is not easy for a team, and it’s exceptionally challenging for a single developer like myself. I’m hoping that the MegaGrant team will be impressed with the progress made and will happily provide an infusion to finish things in the best way possible, and get Ira across the finish line. Wish me luck! I should know

Ira Act 1: Pilgrimage changes

addedAnyway, I’d love to get it into the hands of some of the original backers / fans for some play testing! Email info@iragame and I’ll add you to the list and you will get a steam key in the near future! I have some old emails from back in the day, but who knows what’s still good or not in that list. Please shoot me an email if it’s been awhile! Also, I’d love to get people playing while they are recording themselves using OBS. Being able to see reactions to actual gameplay in real time is extremely beneficial! I’ll provide links in the demo email of how to set things up.
addedSo much work has been done in the first ⅓ to 1/2 of the game. It’s been well developed! In fact I’m looking into the possibility of doing scene releases for Act 1. That way I can get it out in the near future, and then work on a new release about every 4-6 months. Act 1 is already segmented into 3 self contained scenes / parts, so it would be possible to handle Act 1 in that fashion. Ideally, I’d want to do all of Act one at once. I feel like that would be the best way for someone to experience the game. It all depends on what happens with round 2 of MegaGrant funding.
fixedThis second round of funding would allow me to bring on another person leading up to the launch of Ira Act 1: Pilgrimage. They would work alongside me using the Ira action component system to script interactions and make sure the full vision of the game is realized. It would also free up my time to refine and work on a number of other game related tasks that need to be completed / addressed. From press kits, to support for various platforms. Creating a game at the quality level that I’m aiming for is not easy for a team, and it’s exceptionally challenging for a single developer like myself. I’m hoping that the MegaGrant team will be impressed with the progress made and will happily provide an infusion to finish things in the best way possible, and get Ira across the finish line. Wish me luck! I should know

Demo

A substantial amount of work has been done since the last update. Currently, I have a demo lasting about 1 - 1.5 hours (that’s if you skip many of the interactions). I call it a demo but it's a large chunk of the game (about ⅓ of Act 1), and it needs more play testing / stress testing. It skips the prologue which I hope to bring back for the final release and jumps right into the game's intro. It’s also lacking a couple interactive bits pivotal to the story. They are not included as that will ruin the bigger picture for you folks.

Anyway, I’d love to get it into the hands of some of the original backers / fans for some play testing! Email info@iragame and I’ll add you to the list and you will get a steam key in the near future! I have some old emails from back in the day, but who knows what’s still good or not in that list. Please shoot me an email if it’s been awhile! Also, I’d love to get people playing while they are recording themselves using OBS. Being able to see reactions to actual gameplay in real time is extremely beneficial! I’ll provide links in the demo email of how to set things up.

State Of The Game

So much work has been done in the first ⅓ to 1/2 of the game. It’s been well developed! In fact I’m looking into the possibility of doing scene releases for Act 1. That way I can get it out in the near future, and then work on a new release about every 4-6 months. Act 1 is already segmented into 3 self contained scenes / parts, so it would be possible to handle Act 1 in that fashion. Ideally, I’d want to do all of Act one at once. I feel like that would be the best way for someone to experience the game. It all depends on what happens with round 2 of MegaGrant funding.

MegaGrant

I’ve created a round 2 Epic MegaGrant to submit to the MegaGrant’s program, and it’s ready for submission! Epic is open to doing another round of funding for past recipients. In my proposal I’ve had to showcase the progress that the original grant has helped me make. I’ve put together an in depth document with videos, images, etc showcasing just how fair things have come with assistance from the MegaGrant program, and where a second grant would help me take things. I will make the submission at the end of the month when the application system opens back up (the program is on a summer break).

This second round of funding would allow me to bring on another person leading up to the launch of Ira Act 1: Pilgrimage. They would work alongside me using the Ira action component system to script interactions and make sure the full vision of the game is realized. It would also free up my time to refine and work on a number of other game related tasks that need to be completed / addressed. From press kits, to support for various platforms. Creating a game at the quality level that I’m aiming for is not easy for a team, and it’s exceptionally challenging for a single developer like myself. I’m hoping that the MegaGrant team will be impressed with the progress made and will happily provide an infusion to finish things in the best way possible, and get Ira across the finish line. Wish me luck! I should know

Source

Steam News / 5 July 2023

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