Full notes
Full Ira Act 1: Pilgrimage update
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What changed
- Gameplay
Ira Act 1: Pilgrimage changes
Disclaimer: I work full time in the industry, and have bills to pay. I’m the only person working on this project. I can only work on this as a passion project in my spare time. The first episode is in great shape (as many of you know from playtesting), but I’m struggling to find time to finish polishing it. I appreciate you being kind, patient, and excellent to each other.
Hey folks, I’ve had to pause things for a number of months. I have not had time to finish polishing the first episode. As noted in my last update things are in a good place. However, I’m strapped for time. I took a job as a senior technical artist working in Unreal for an international company!
That being said, I have a good feel for what I’m doing now (at work), and I have started working on the final episode in my free time. Which feels great! I will be doing in person playtesting next month at IDGA (indie game developer meetup) in Ann Arbor. If anyone local wants to come out and give it a try then you are more than welcome to join!
For now I’m just polishing what’s already there. I’m doing a lot of little things like:
A character is talking on the phone, but where's the phone cord? Magic phones don't exist in this universe!
Why are Jo’s observation dialogues appearing when they should be Patrick’s! That's not right!
Why are Mr. and Mrs. Crowsenburg not appearing 5% of the time on the wire!
And many other fun little fixes.
100's of little fixes add up in terms of time!
Anyway, as mentioned I’m hoping to be able to showcase the final version of the first Episode at the end of the month. Fingers crossed, and thanks for understanding that I have a full time job in order to survive!
Let's see how this month goes. I will check in then folks!
Source
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