Full notes
Full Ira Act 1: Pilgrimage update
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What changed
- Gameplay
Falling into place
It's been a couple months and things have been very busy on our end. The biggest thing to highlight since our last update is how everything is falling into place. The closer we get to finishing the faster things are moving. It’s great to see all of our work taking shape and we thank you for your continued patience.
Our future plans
We are on track to finish by the end of the year and we will also be reaching out to 3rd party publishers within the next 2 months. Ideally we want to partner with someone who can help us with advertising so we don’t disappear into the background noise of the gaming scene upon launch. We have a few leads to go on and will keep everyone in the loop with whats planned.
Backers in game
I’ve been working hard to translate kickstarter backers into characters and it’s not always easy. That being said I’ve gotten the time down to a handful of days per character which isn't bad. We made a promise to our backers and I’m going to keep it! It’s exciting to see our backers take shape in the world of Ira, and be part of the story. I'm not sure any other game has taken this concept as fare as we have.
Refinements
We’ve finished the core scenes and we are tightening everything up. In the past we’ve had to rework many scenes due to our team learning and then realizing that things are just not up to snuff or from converting scenes over to our new lighting system. At this point we’ve reached a plateau we are happy with. No more reworks. No more rebuilds. Our scenes, visual stylings, mechanics, storytelling, and game play are locked into place. Here's something to tease. Remember the train in scene from our original demo. Well lets just say its going to be making a return in the final game. We are looking forward to sharing more with you in the next update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
