Full notes
Full Invertigo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Firstly we want to give a warm welcome to all our recent new arrivals in the discord and on our Steam wishlist. We can't put into words how exciting it is to see our discord grow and to see people enjoy our game. So a big thank you to Creem for streaming our game and bringing it to a larger audience.
The last few weeks we've been very busy with some of the levels for the full game so in this announcement we'd like to give a preview of some of our progress. One of the levels in current development is the recreational room. Tired of all the puzzling? Take a seat and stare at the beautiful palm trees while enjoying your 15 minutes of relaxation. Note = you still need to solve a puzzle to leave the recreational room ;).
Furthermore, we'd like to show some early progress on a level called 'industrial corridors'. Some screenshots of the early blockout of this level are shown below. The industrial corridors run through the maintenance area of the station and can be used by the player to get to different areas of the game.
To give you an idea of the direction we want to go with the industrial corridors I also attached some concept art here. Once again thanks everyone for being active in the discord and for playing our game. We'll continue to keep you up to date regularly with these sort of progress updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
