Full notes
Full Invertigo update
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Repeated intro
Hello all! Surprise late Sunday update :)
What changed
- UI and audio
- Gameplay
- Maps
UI & UX - Fix UI text bugs - Make new mode pop-up properly disappear with custom binds and scroll wheel - Fix fade after the last level not fading out if you switch level - Fix sound volume level not initializing properly from settings - Restart no longer brings you to the previous level if done in starting airlock
Scoreboard - Fix bug with moves scores not saving properly - Make "around you" scroll to your entry properly on the scoreboard - Fix histogram not properly marking the bar you're in
Movement & Mechanics - Smooth velocity over force zones in all directions: - Fix horizontal velocity not resetting after landing from jump - Reset horizontal velocity after some air-time - Increased air control and decrease jump momentum preservation to compensate - Fix view slowly centering
Levels & Visuals - Fixed glitch spots where your head sticks out of bounds and you can see the whole outside - Added some easter eggs - Added a thank-you for Creem and the speedrunning folks at Discord, you're awesome! - Cleaned up geometry (overlapping meshes, Z-fighting) - Cleaned up lighting (colors, values, placement) - Patched up various holes on all levels - Changed lever visuals to be more clear - Cleaned up collision for several objects - Adjusted some models to look better - Reposition one of the moving pillars on Greenhouse - Fixed the 'trap yourself in the red room' in the Coffee Break - Deleted unnecessary meshes from levels - Reduced size of lightmaps - Added black shadow at mantling in coffee break ((intentional))
Thanks a lot to all the folks who joined our Discord recently and made bug reports, we tried to squash as many of the bugs as we could. We will soon post a status update about some exciting new maps that we are working on!
Now get back to speedrunning!
Source
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