Full notes
Full Inversion Institute update
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What changed
- Gameplay
Inversion Institute changes
We've been hard at work since the last update, polishing up the new raylib-miniscript engine and porting Inversion Institute over to it.
The game is now fully playable, from main menu, through all 15 puzzles. It's faster, more stable, and the fonts look better (though we still have some revisions to do on that). But it's essentially the same game you could download and play now. The only thing missing is the Options screen; that'll probably be done by next week.
We're also starting in on some new features. When testing your magic-ink circuit, it currently shows you the number of gates and total amount of ink used. We're planning to also add a "core area" which measures a box around all the inversion gates and crossings in your design. We might then add a histogram showing how your solution compares on these three measures to everyone else who's solved the same puzzle. That way, those who like to really get competitive can do so!
Got an opinion? Let us know in the comments!
Source
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