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Steam News19 March 20263mo ago

Rumors of Our Demise Have Been Greatly Exaggerated

OK, I admit it. Inversion Institute has been languishing on the back burner for several years now. But those days are over. We are refreshing it and enthusiastically pushing it forward once again!

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Full Inversion Institute update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Performance
addedBut those days are over. We are refreshing it and enthusiastically pushing it forward once again! This will mean better responsiveness, more puzzles, and new features.
addedAs part of that effort, I'm porting the game to a new backend. (Still written in MiniScript, but his one rendering via Raylib instead of Unity.) Today I got the editor and simulator working in the new environment for the first time. Check it out:

Inversion Institute changes

addedBut those days are over. We are refreshing it and enthusiastically pushing it forward once again! This will mean better responsiveness, more puzzles, and new features.
addedAs part of that effort, I'm porting the game to a new backend. (Still written in MiniScript, but his one rendering via Raylib instead of Unity.) Today I got the editor and simulator working in the new environment for the first time. Check it out:

OK, I admit it. Inversion Institute has been languishing on the back burner for several years now.

But those days are over. We are refreshing it and enthusiastically pushing it forward once again! This will mean better responsiveness, more puzzles, and new features.

As part of that effort, I'm porting the game to a new backend. (Still written in MiniScript, but his one rendering via Raylib instead of Unity.) Today I got the editor and simulator working in the new environment for the first time. Check it out:

It works! Watch this space for regular (weekly or so) updates as it progresses, and leave comments to share your thoughts. I hope you're as excited as I am to play Inversion Institute again!

Source

Steam News / 19 March 2026

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