What changed
0 fixes1 addition2 changes0 removals
changedThe 0.9 update is now live in the main branch. This patch introduces a slightly improved main menu, various small bug fixes and the basic configuration for keyboard bindings.
changedSome of the fixes are related to optimization of the pathfinding system, and the game should now run noticeably smoother.
addedFull change log: * NEW: a different main menu, along with an initial version of the "new game" screen, allowing you to customize some basic settings for new campaigns. * the "new game" window will be extended in the future, the idea is to let the player tailor the style of the game to his needs * NEW: you can now customize the key bindings (or reset them back to the default settings) * optimizations - removed the traces of the old navigation system (which was still slowing the game down slightly, even though it was no longer used by the AI), updated the new navigation system for some performance improvement
Invasion Machine changes
changedThe 0.9 update is now live in the main branch. This patch introduces a slightly improved main menu, various small bug fixes and the basic configuration for keyboard bindings.
changedSome of the fixes are related to optimization of the pathfinding system, and the game should now run noticeably smoother.
addedFull change log: * NEW: a different main menu, along with an initial version of the "new game" screen, allowing you to customize some basic settings for new campaigns. * the "new game" window will be extended in the future, the idea is to let the player tailor the style of the game to his needs * NEW: you can now customize the key bindings (or reset them back to the default settings) * optimizations - removed the traces of the old navigation system (which was still slowing the game down slightly, even though it was no longer used by the AI), updated the new navigation system for some performance improvement
The 0.9 update is now live in the main branch. This patch introduces a slightly improved main menu, various small bug fixes and the basic configuration for keyboard bindings.
Some of the fixes are related to optimization of the pathfinding system, and the game should now run noticeably smoother.
Full change log: * NEW: a different main menu, along with an initial version of the "new game" screen, allowing you to customize some basic settings for new campaigns. * the "new game" window will be extended in the future, the idea is to let the player tailor the style of the game to his needs * NEW: you can now customize the key bindings (or reset them back to the default settings) * optimizations - removed the traces of the old navigation system (which was still slowing the game down slightly, even though it was no longer used by the AI), updated the new navigation system for some performance improvement