HomeGamesUpdatesPricingMethodology
Steam News21 December 20256mo ago

A small update to the Unit Dispatch window

A small UI update I've re-designed the Unit Dispatch window to make it a bit more usable - it will now be permanently glued to the left side of the screen, like most of the other UI elements I've been adding recently.

In this update1

Full notes

Full Invasion Machine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
changedA small UI updateI've re-designed the Unit Dispatch window to make it a bit more usable - it will now be permanently glued to the left side of the screen, like most of the other UI elements I've been adding recently.
changedA small UI updateThis gives me much more screen space for displaying more units at a time, which should reduce scrolling. I'm now also grouping the available units by type, and sorting them in a repeatable and more understandable way. Previously, the units could show up in this window pretty much in any order they wanted to, making it impossible to find what you wanted quickly.
addedA small UI updateIn the next update I will also introduce permanent assignments for passengers in the cars - the cars will remember who their last assigned driver was, and will let you skip finding a new driver each time you want to dispatch the car back to the map.

Invasion Machine changes

changedI've re-designed the Unit Dispatch window to make it a bit more usable - it will now be permanently glued to the left side of the screen, like most of the other UI elements I've been adding recently.
changedThis gives me much more screen space for displaying more units at a time, which should reduce scrolling. I'm now also grouping the available units by type, and sorting them in a repeatable and more understandable way. Previously, the units could show up in this window pretty much in any order they wanted to, making it impossible to find what you wanted quickly.
addedIn the next update I will also introduce permanent assignments for passengers in the cars - the cars will remember who their last assigned driver was, and will let you skip finding a new driver each time you want to dispatch the car back to the map.

A small UI update

I've re-designed the Unit Dispatch window to make it a bit more usable - it will now be permanently glued to the left side of the screen, like most of the other UI elements I've been adding recently.

This gives me much more screen space for displaying more units at a time, which should reduce scrolling. I'm now also grouping the available units by type, and sorting them in a repeatable and more understandable way. Previously, the units could show up in this window pretty much in any order they wanted to, making it impossible to find what you wanted quickly.

In the next update I will also introduce permanent assignments for passengers in the cars - the cars will remember who their last assigned driver was, and will let you skip finding a new driver each time you want to dispatch the car back to the map.

Source

Steam News / 21 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.