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Steam News13 November 20223y ago

Update in the experimental branch - optimizations and changes to the main menu

If you're playing the game using one of the experimental branches, you'll now see an updated main game menu. I started working some more on the customizability of the game, starting with a rudimentary "new game" window.

Full notes

Full Invasion Machine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes1 removal
  • Gameplay
  • Maps
  • Performance
changedIf you're playing the game using one of the experimental branches, you'll now see an updated main game menu.
changedI started working some more on the customizability of the game, starting with a rudimentary "new game" window. You'll from now on be able to select a number of basic settings for your new campaigns - the placement of pre-positioned enemy units on the map, the amount of command points earned for your actions, and so on. In the future updates I will gradually be adding more settings and customizations here, with the idea being to eventually allow you to adjust the style of the gameplay to the way you like to play. The game will now also boot into the main menu instead of going directly to a pre-populated game map.
removedIn other news, the experimental build has some additional optimizations - I've removed traces of the old pathfinding system (which, though no longer used, slowed the game down slightly) and updated the current pathfinding logic to make it faster as well.

Invasion Machine changes

changedIf you're playing the game using one of the experimental branches, you'll now see an updated main game menu.
changedI started working some more on the customizability of the game, starting with a rudimentary "new game" window. You'll from now on be able to select a number of basic settings for your new campaigns - the placement of pre-positioned enemy units on the map, the amount of command points earned for your actions, and so on. In the future updates I will gradually be adding more settings and customizations here, with the idea being to eventually allow you to adjust the style of the gameplay to the way you like to play. The game will now also boot into the main menu instead of going directly to a pre-populated game map.
removedIn other news, the experimental build has some additional optimizations - I've removed traces of the old pathfinding system (which, though no longer used, slowed the game down slightly) and updated the current pathfinding logic to make it faster as well.

If you're playing the game using one of the experimental branches, you'll now see an updated main game menu.

I started working some more on the customizability of the game, starting with a rudimentary "new game" window. You'll from now on be able to select a number of basic settings for your new campaigns - the placement of pre-positioned enemy units on the map, the amount of command points earned for your actions, and so on. In the future updates I will gradually be adding more settings and customizations here, with the idea being to eventually allow you to adjust the style of the gameplay to the way you like to play. The game will now also boot into the main menu instead of going directly to a pre-populated game map.

In other news, the experimental build has some additional optimizations - I've removed traces of the old pathfinding system (which, though no longer used, slowed the game down slightly) and updated the current pathfinding logic to make it faster as well.

Source

Steam News / 13 November 2022

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