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Steam News18 September 20196y ago

v1.2 Improved Group Builds & Tower Patch

Improvements: Building groups of structures are now in a more regular pattern. (Group build by holding shift for Zyr, Mercoss, Ixir; Repeat Mode by clicking R on a construction unit for Ruxilla, CUR, Crotons) Balance Ch

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Full Intruder Alert: Ixian Operations update

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What changed

0 fixes5 additions11 changes0 removals
  • Gameplay
  • Balance
changedImprovements:
changedBalance Changes: The towers of many factions (Ruxilla, Zyr, Mercoss) were actually not much better or even worse than their mobile counter parts. The towers should help you to establish a good defence at choke points or at secondary bases, but at the moment you just stack your army at the location you want to defend, because you can move your army later on and it is not considerably weaker than the towers. With these improvements to the towers it is cheaper to defend yourself with them, but you cannot move them later on as opposed to a defensive army.
changedRuxilla Tower: HP increased from 133 to 355.
changedCost Increased from 19,18,5 to 32,28,6
changedFire rate doubled, but damage lowered from 6 to 5.
added[New] Regenerates HP out of combat (when ammo full).
Ruxilla Tower: HP133355Ruxilla Tower: HP increased, buffCost Increased from 19,18,532Cost Increased from 19,18, increased, buffFire rate doubled, but damage65Fire rate doubled, but damage decreased, nerfZyr Tower: HP91141Zyr Tower: HP increased, buff

Intruder Alert: Ixian Operations changes

changedImprovements:
changedBalance Changes: The towers of many factions (Ruxilla, Zyr, Mercoss) were actually not much better or even worse than their mobile counter parts. The towers should help you to establish a good defence at choke points or at secondary bases, but at the moment you just stack your army at the location you want to defend, because you can move your army later on and it is not considerably weaker than the towers. With these improvements to the towers it is cheaper to defend yourself with them, but you cannot move them later on as opposed to a defensive army.
changedRuxilla Tower: HP increased from 133 to 355.
changedCost Increased from 19,18,5 to 32,28,6
changedFire rate doubled, but damage lowered from 6 to 5.

Improvements:

  • Building groups of structures are now in a more regular pattern. (Group build by holding shift for Zyr, Mercoss, Ixir; Repeat Mode by clicking R on a construction unit for Ruxilla, CUR, Crotons)

Balance Changes: The towers of many factions (Ruxilla, Zyr, Mercoss) were actually not much better or even worse than their mobile counter parts. The towers should help you to establish a good defence at choke points or at secondary bases, but at the moment you just stack your army at the location you want to defend, because you can move your army later on and it is not considerably weaker than the towers. With these improvements to the towers it is cheaper to defend yourself with them, but you cannot move them later on as opposed to a defensive army.

  • Ruxilla TowerHP increased from 133 to 355.
  • Cost Increased from 19,18,5 to 32,28,6

  • Fire rate doubled, but damage lowered from 6 to 5.

  • [New] Regenerates HP out of combat (when ammo full).

  • [New] Can preload up to 4 ammo when idle, to fire them significantly faster on the first approaching units.

  • Zyr TowerHP increased from 91 to 141.
  • Zyr can still make use of their upgrades to improve all towers, which keeps them useful since their recent increase in range a few patches ago.

  • Crotons BurrowReload Time decreased from 2.1 to 3.6
  • [New] Creepers crawling out of the cave, harden the cave entrance. Thus, healing the Burrow by 3 HP.

  • [New] Global Connection: Burrows which are not firing at the moment grant their creeper production to other burrows, no matter where they are.

  • [New] Initial Delay: Before the first creeper can come out of the burrow 15 seconds pass.

  • Croton Burrows have never been weak in the first place, due to their high health and effectiveness against infantry and vehicles. Therefore a huge improvement was not necessary. These changes just shift the strength of the Crotons Defenses. While the power you have with a single tower decreases, if you have multiple fronts to defend or keep old towers after an expansion, this is a huge improvement.

  • Mercoss TowerBase HP increased from 268 to 468.
  • Fire rate doubled, but damage lowered from 6 to 5.

  • Although the regeneration of the mercoss towers is really helpful. They are not really effective for defense, because they have been to expensive for their low damage.

Source

Steam News / 18 September 2019

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