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Steam News30 October 20196y ago

v1.24 [30.10.2019] TD Mode + Misc.

This is a small patch changing the later stages of the TD modes and doing some internal changes of how stuff is calculated making range check more precise and faster.

Full notes

Full Intruder Alert: Ixian Operations update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition12 changes1 removal
  • Maps
  • Events
  • Gameplay
  • Balance
  • Performance
changedThis is a small patch changing the later stages of the TD modes and doing some internal changes of how stuff is calculated making range check more precise and faster.
changedTD Mode: All changes affect levels of 100 and up, so I recommend playing the challenge TD easy for this, because for the other TD challenges it is already quite challenging to get to level 100.
changedAfter Level 100: There will be no infantry anymore for most factions. In addition some special units spawn depending on faction, e.g. Level 5 units for Mercoss / Carrier for Ruxilla.
changedAfter Level 150: All units will get 10% additional HP every wave. So wave 160 units will have doubled HP. Also every 5 waves all units attack is increased by 1.
changedXP Gain from TD after level 100 is greatly increased.
changedBattle performance is now faster. (~10% faster for single weapon units, ~15% faster for multi weapon units. This is an estimate from some test cases, the actual performance boost could differ.)

Intruder Alert: Ixian Operations changes

changedThis is a small patch changing the later stages of the TD modes and doing some internal changes of how stuff is calculated making range check more precise and faster.
changedTD Mode: All changes affect levels of 100 and up, so I recommend playing the challenge TD easy for this, because for the other TD challenges it is already quite challenging to get to level 100.
changedAfter Level 100: There will be no infantry anymore for most factions. In addition some special units spawn depending on faction, e.g. Level 5 units for Mercoss / Carrier for Ruxilla.
changedAfter Level 150: All units will get 10% additional HP every wave. So wave 160 units will have doubled HP. Also every 5 waves all units attack is increased by 1.
changedXP Gain from TD after level 100 is greatly increased.

This is a small patch changing the later stages of the TD modes and doing some internal changes of how stuff is calculated making range check more precise and faster.

TD Mode: All changes affect levels of 100 and up, so I recommend playing the challenge TD easy for this, because for the other TD challenges it is already quite challenging to get to level 100.

  • After Level 100: There will be no infantry anymore for most factions. In addition some special units spawn depending on faction, e.g. Level 5 units for Mercoss / Carrier for Ruxilla.

  • After Level 150All units will get 10% additional HP every wave. So wave 160 units will have doubled HP. Also every 5 waves all units attack is increased by 1.
  • XP Gain from TD after level 100 is greatly increased.

Engine:

  • Calculating whether a unit can shoot is now more precise (considers size of targets)

  • Battle performance is now faster. (~10% faster for single weapon units, ~15% faster for multi weapon units. This is an estimate from some test cases, the actual performance boost could differ.)

  • Miners no longer have a problem, when Croton Metal Transporters take the ressource they planned to mine.

Balance Changes:

  • CUR CyboticMaximum cost increased to 40. Last changes went way overboard. Their ressource effectivity was nearly equal to the metal miners and impulse receivers. So you could actually live from building nothing but Cybotics. They are still good asset for the early game, but with this increase of cost, they are only worth spamming once there are no more ressource to collect from.

Maps:

  • 1 new map

TD Hints: TD can be quite challenging. Therefore here are some tips to get to those levels where the changes are.

  • Play CUR

  • Build 1 tower 1 screen away from the portal, so you have a big chunk of the map for yourself. Use CPU Boost on the Tower.

  • Focus on economy until your tower gets trouble dealing with the attackers.

  • Start building lots of Host Systems at the front, because they repair units in their vicinity.

  • Stack an army on top of your host system.

  • Build lots of Cybotics, because they grant you ressource income independent of mines.

Source

Steam News / 30 October 2019

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