Update log
Full Into The Inferno update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Balance
- UI and audio
- Performance
Added some more powerful weapon drops in the lowest levels of the Inferno.
Mana potions can now drop as random loot in the Gnolls, Caves, and Inferno zones.
Undead and golems are no longer affected by the Sleep spell. In addition, some monsters with natural resistances will have a chance to save vs. sleep. Most monsters still fall asleep easily.
Warriors now gain a permanent +1 to strength and slightly more hitpoints per level (+1 extra HP every 2 levels on average).
Warriors will now have 15% faster natural base hitpoint regen (fewer steps per hitpoint healed).
Wizards will now have 2.5% faster natural mana regen (fewer steps per point of mana regained).
Fixed an issue where loading a game with the music turned off but sound effects on would also cause sound effects to be disabled.
Fixed an issue where a barrier in the Inferno could be bypassed without disabling it.
Fixed an issue with the sky that could cause clouds/stars to fail to render.
Source
