Update log
Full Into The Inferno update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Balance
- Performance
- UI and audio
Added experimental French, Italian, Japanese, Polish, and Turkish translations. These are machine-translated, so could probably be improved. Please share any observations in the discussions area.
Added unique item awards to each of the miner body retrieval quests. Note that these quests can not be re-done, so this will only be useful for new playthroughs.
Characters with the hide skill will now attempt to remain hidden after a backstab. This will make a skilled thief much harder to kill.
An image will now be shown on characters or monster groups when a hit is scored to give a visual indication of who's taking damage.
When all members of a monster group are killed in combat, its image will dim to indicate that it's been defeated.
You can now hover the mouse over the hitpoint and mana bars of your characters to see the exact values.
Shops, healers, rechargers, and curse removers will now show character names on the numerical selection buttons.
The bridges leading into town have been redesigned.
Increased the shadow render distance so that shadows will no longer weirdly appear as you approach objects.
- CosmeticThe grass is no longer so shinyit was reflecting too much moonlight and just looked odd.
Made some improvements to the UI for non-16:9 screen resolutions.
Improved button focus behavior for the spellcasting window.
Translation improvements for all languages, including tooltip text on the character sheet.
Source
