Update log
Full Into The Inferno update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Maps
- Fixes
- Store
- Balance
- Gameplay
This update includes various fixes and UI improvements. Thank you to those who sent reports using the "Send Feedback" function. Reporting issues using that also includes error logs that help with troubleshooting problems.
Fixed an issue that could cause the game to hang during dungeon exploration when a random encounter couldn't be generated. The temporary workaround for this was to click on the minimap to show the overview map and then close it to get back into explore mode.
Fixed an issue where it was possible to get stuck at location 9,22 in the Wilderness 3 area.
Fixed an issue that could cause shop items to be displayed incorrectly.
The large overview map can now be shifted up, down, left, and right with new arrow buttons or the arrow keys so you can view the far areas of larger maps.
Healing a character who has taken enough damage to put them into negative hitpoints will no longer require healing the negative damage before they regain consciousness. Instead, they will be treated as if they have 0 hitpoints. This should make it easier to get fallen allies back into the fight.
Improved the mouse scroll wheel sensitivity for the quest log and message log.
Hidden characters will now get a bonus to flee checks.
Shop transactions will now play a coin sound effect.
Translation improvements, particularly chest trap effects.
Source
