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Steam News16 April 20242y ago

Multiplayer Save System Out Now!

Save System! Hello everyone! Thank you for your patience while I've been working on this key feature. Multiplayer saving is now available!

Full notes

Full Into the Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions3 changes0 removals
  • Gameplay
  • Server
  • Maps
  • Performance
  • Fixes
  • UI and audio
addedSave System!Hello everyone! Thank you for your patience while I've been working on this key feature. Multiplayer saving is now available!
changedMultiplayer Save-systemThe game will auto-save every time you enter the map scene or enter the portal room after a boss (you will see a little wizard icon in the top right when the game is saving). To reconnect to a game, the host clicks "Continue Multiplayer Run" in the main menu, and all players that we're previously in the match reconnect to this lobby via a join-code. You will not be able to start the run until all previous players have connected. If you try to join a run that you were not part of, the system will reject your join attempt.
addedChangesAdded the "Dark Wizard" boss variant for the forest!
changedChangesUnique icons for each boss appear on the map in preparation for more boss variants to come...
changedChangesChanged the goblins in hardcore mode slightly
addedBug FixesAdded a cloud diagnostics service so I can review crash logs when they happen

Save System!

Hello everyone! Thank you for your patience while I've been working on this key feature. Multiplayer saving is now available!

Multiplayer Save-system

The game will auto-save every time you enter the map scene or enter the portal room after a boss (you will see a little wizard icon in the top right when the game is saving). To reconnect to a game, the host clicks "Continue Multiplayer Run" in the main menu, and all players that we're previously in the match reconnect to this lobby via a join-code. You will not be able to start the run until all previous players have connected. If you try to join a run that you were not part of, the system will reject your join attempt.

Changes

  • Multiplayer Save System!

  • Added the "Dark Wizard" boss variant for the forest!

  • Unique icons for each boss appear on the map in preparation for more boss variants to come...

  • Buffed Abomination boss slightly in hardcore mode

  • Changed the goblins in hardcore mode slightly

Bug Fixes

  • Added a cloud diagnostics service so I can review crash logs when they happen

  • Fixed a bug where Barricade for the Viking was costing twice as much mana as it should

  • Hardcore achievements for the Forest and Desert should register properly now

  • UI fixes for ultrawide resolution

  • Fixed a bug where Chorus of Courage for Bard was not working

  • Fixed a bug where an armored skeleton was not appearing for clients in hardcore mode in one of the encounters

  • Added a fix for a bug where the game got caught in an infinite loop if you died to poison

Coming Next

With working on the multiplayer save system I have all the systems set up to allow players to view each others decks and hands. Exciting! Next up I will be working on viewing your teammates decks and hands, and a Desert boss variant.

Let me know what you think!

Thanks for reading! If you have any thoughts, comments or concerns please don't hesitate to leave a comment below!

Jamie FROG Game Studios

Source

Steam News / 16 April 2024

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