Full notes
Full Into the Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Server
Into the Dungeon is out in Full Release
Oh my gosh! It's finally happened! Into the Dungeon 1.0 is out and available to play! I am so excited to bring you this update. I've been working hard over the past couple weeks making lots of changes. If you've been playing Into the Dungeon since the beginning or you are just hopping in now, there's lots for everyone to enjoy!
Price Increase
With all of the new content since the beginning of early access I have raised the price to buy Into the Dungeon to $13.99 USD and $17.99 CAD. I have always planned on increasing the price upon releasing 1.0 and feel these prices more accurately reflect the new value of Into the Dungeon as an experience.
New stuff
Visual Update
The Portal room, the Desert, and the Dungeon all have new background art. I am ecstatic with the new look of Into the Dungeon and am excited for all of you to see it. The Desert and Dungeon background as well as the Forest background were all done by the talented artist Karen Xu.
Hardcore mode
Once you have completed the game on classic mode you will unlock hardcore mode. You can choose this after you select your character and before entering the portal room. Only the host of the game needs to have beaten the game for all players in a lobby to play in hardcore mode, but it is recommended that everyone be familiar with Into the Dungeon before trying it out.
Hardcore mode offers enemies with increased stats as well as timer. In single-player the timer for your turn is 20 seconds, and for multiplayer it's 30 seconds. The timer adds a fun pressure as you crunch to get all of your actions out before time is up. Discord or some form of voice chat is highly recommended in multiplayer.
Dungeon boss
No longer are the days of the tiny skeleton at the end of the run. The new mob boss of Into the Dungeon is the Abomination, a hulking bio-mechanical creature piloted by an evil brain in a jar. Lookout for this one, I've heard it takes combat enhancing "juice".
Choose to begin your journey at any act
I've heard feedback from some players about the struggles of not having a save system. Unfortunately I don't have the resources to re-work the game engine to facilitate saving, but I've added a feature to hopefully alleviate some of the mid-run loss woes.
Once you complete the prior respective boss, you can start your run at the Desert or the Dungeon with bonus starting gold. This will allow for shorter runs if you want to have a quick play-through with friends, and gives the option to pick-up where you left off if you had to go mid way through a previous run.
Changes
Sand Guardian Rework
I've reworked the Sand Guardian's move set entirely. My goal for all of the bosses was for them to have phases, and I believe I've achieved that with both the Abomination and the Sand Guardian.
Dynamic Card Text
I noticed while watching friends & family play test Into the Dungeon that the math required by some cards could prove confusing and just generally not fun. I've added text to cards with complex formulas that updates in real time to the values that change during a combat. For example, Spear Wall, an X cost card that attacks X times, will now
Source
Changelog.gg summarizes and formats this update. How we read updates.
