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Steam News27 October 20232y ago

Update 2: Updated Mobs and Balance Changes!

Update 2 Patch Notes! Thanks to everyone who has been playing and sharing the game! We hope you have enjoyed playing so far as we roll out our first weekly update.

In this update6

Full notes

Full Into the Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition9 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
fixedBalance ChangesWe had noticed that players weren't making it very far on their first play through, or contrastingly, they were wiping the entire game with a simple build. We shadow-pushed a hotfix to the forest enemies earlier this week. In this update we go further to address both of these issues.
addedEnemy AI and ChangesWe have changed the enemy AI from choosing random abilities from a list to being given a set of abilities they do on rotation. This change gives us greater control over each encounter and therefore results in a more tailored and fun experience. The Forest encounters have been completely reworked , with some enemies getting an entirely new move set. The only encounters that have gone largely unchanged in the forest are the fairies and the fancy goblin. We've also added new art for the intention icons that appear above enemies heads. This rollout isn't entirely complete with this update but will be fully implemented by next Friday.
changedCard ChangesScalding Sorcery no longer has a minimum of 1 mana cost, but instead the cost resets when played.
changedCard ChangesExhaustive Power now reduces cost by 2(3) and the upgrade now costs 1 mana instead of 0.
changedCard ChangesGlance is now 4(6) damage down from 6(8) and is Exhaust
changedCard ChangesViking and Paladin starter card upgrade values are now in line with the other classes.

Into the Dungeon changes

  • Venomhero
fixedWe had noticed that players weren't making it very far on their first play through, or contrastingly, they were wiping the entire game with a simple build. We shadow-pushed a hotfix to the forest enemies earlier this week. In this update we go further to address both of these issues.
addedWe have changed the enemy AI from choosing random abilities from a list to being given a set of abilities they do on rotation. This change gives us greater control over each encounter and therefore results in a more tailored and fun experience. The Forest encounters have been completely reworked , with some enemies getting an entirely new move set. The only encounters that have gone largely unchanged in the forest are the fairies and the fancy goblin. We've also added new art for the intention icons that appear above enemies heads. This rollout isn't entirely complete with this update but will be fully implemented by next Friday.
changedScalding Sorcery no longer has a minimum of 1 mana cost, but instead the cost resets when played.
changedExhaustive Power now reduces cost by 2(3) and the upgrade now costs 1 mana instead of 0.
changedGlance is now 4(6) damage down from 6(8) and is Exhaust

Update 2 Patch Notes!

Thanks to everyone who has been playing and sharing the game! We hope you have enjoyed playing so far as we roll out our first weekly update.

Balance Changes

We had noticed that players weren't making it very far on their first play through, or contrastingly, they were wiping the entire game with a simple build. We shadow-pushed a hotfix to the forest enemies earlier this week. In this update we go further to address both of these issues.

Enemy AI and Changes

We have changed the enemy AI from choosing random abilities from a list to being given a set of abilities they do on rotation. This change gives us greater control over each encounter and therefore results in a more tailored and fun experience. The Forest encounters have been completely reworked, with some enemies getting an entirely new move set. The only encounters that have gone largely unchanged in the forest are the fairies and the fancy goblin. We've also added new art for the intention icons that appear above enemies heads. This rollout isn't entirely complete with this update but will be fully implemented by next Friday.

Card Changes

  • Returning Shield is getting nerfed from 5(7) block down to 3(4).

  • Masochism now applies 2(3) exposed to the player up from 1(2).

  • Divine Strikes is now Exhaust.

  • Blaze now costs 1 mana, up from 0.

  • Scalding Sorcery no longer has a minimum of 1 mana cost, but instead the cost resets when played.

  • Exhaustive Power now reduces cost by 2(3) and the upgrade now costs 1 mana instead of 0.

  • Glance is now 4(6) damage down from 6(8) and is Exhaust

  • Viking and Paladin starter card upgrade values are now in line with the other classes.

  • Blind Aggression damage is reduced down to 3(4).

  • Enormous Parry is now exhaust.

  • Poke now does 2(4) damage.

  • Random Attacks now gives 2(3) attacks instead of 3.

General Changes

  • Start with 150g up from 50g

Bug Fixes

  • Returning Shield should always return when it is supposed to now.

  • Fixed room numbers resetting when exiting to main menu and starting a new run.

  • Fixed grammatical errors and typos within the cards.

  • Volume settings now save in-between games.

  • Fixed bug where Pyroblast+ was unplayable.

  • Fixed a bug where poison was ticking after players died.

  • Increased scroll speed when viewing deck in combat.

  • Poison stacks are now tracked within Incoming Damage.

  • Fixed a bug where venom stacks would go down to 2 even with Coated Weapons active.

  • Fixed a bug where Plague+ wasn't working.

  • Fixed a bug where Daze cards from enemies were being added twice to the discard pile, causing a lot of other issue (such as augury not reducing in cost when it should).

Next Week

In our following update we will continue updating all of the enemies in the game and introducing some new encounters. Additionally, we will be adding some new cards and artifacts in to the game!

Thanks for reading! Jamie Lead Developer FROG Game Studios

Source

Steam News / 27 October 2023

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