In this update2
Full notes
Full Into the Dead: Our Darkest Days update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Into the Dead: Our Darkest Days changes
Another hotfix, fresh out of the oven.
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Patch Notes
Fixes
Fixed an issue where survivors can get stuck while being grabbed by zombies.
Fixed an issue where going back and forth into the Prepare for Scavenge screen could double the amount of items survivors had in their backpack.
Fixed an issue where the Marksman trait was not doing extra damage with the Brute Double shotgun.
Changes to Hard difficulty:
- XP gain rate is now the same as Normal difficulty (effectively doubled).
- The duration that the zombie grab quick time event (QTE) is onscreen has been extended to be 15% longer.
- One incorrect QTE input is allowed, the same as normal difficulty.
Fixed an issue where survivors sometimes aren't able to move into a cleared shelter even if there are no zombies left in the location. The cleared state should now be reset when reentering the location.
Adjustments
Stamina is now generated more slowly while survivors are sprinting and while in a grab.
Survivors are now also able to vault over windows and hang on their ledge using move input with Sprint or by pressing Down.
Updating from 0.15 to 0.16 would reset controls to the new defaults on keyboard/mouse. This now happens for controller as well to prevent input binding conflicts. Note: if players have already updated to 0.16, this will not impact them.
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Thanks as always for your bug reporting!
The Into the Dead team
Source
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