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Steam News4 August 202612d ago

Patch Notes: Hotfix v0.16.1

Another hotfix, fresh out of the oven. _____ Patch Notes Fixes Fixed an issue where survivors can get stuck while being grabbed by zombies.

In this update2

Full notes

Full Into the Dead: Our Darkest Days update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
  • Balance
fixedAnother hotfix, fresh out of the oven.
fixedFixesFixed an issue where survivors can get stuck while being grabbed by zombies.
fixedFixesFixed an issue where going back and forth into the Prepare for Scavenge screen could double the amount of items survivors had in their backpack.
fixedFixesFixed an issue where the Marksman trait was not doing extra damage with the Brute Double shotgun.
fixedFixesChanges to Hard difficulty: - XP gain rate is now the same as Normal difficulty (effectively doubled). - The duration that the zombie grab quick time event (QTE) is onscreen has been extended to be 15% longer. - One incorrect QTE input is allowed, the same as normal difficulty.
fixedFixesFixed an issue where survivors sometimes aren't able to move into a cleared shelter even if there are no zombies left in the location. The cleared state should now be reset when reentering the location.
Updating0.150.16wUpdating increased, buff

Into the Dead: Our Darkest Days changes

fixedAnother hotfix, fresh out of the oven.
fixedFixed an issue where survivors can get stuck while being grabbed by zombies.
fixedFixed an issue where going back and forth into the Prepare for Scavenge screen could double the amount of items survivors had in their backpack.
fixedFixed an issue where the Marksman trait was not doing extra damage with the Brute Double shotgun.
fixedChanges to Hard difficulty: - XP gain rate is now the same as Normal difficulty (effectively doubled). - The duration that the zombie grab quick time event (QTE) is onscreen has been extended to be 15% longer. - One incorrect QTE input is allowed, the same as normal difficulty.

Another hotfix, fresh out of the oven.

_____

Patch Notes

Fixes

  • Fixed an issue where survivors can get stuck while being grabbed by zombies.

  • Fixed an issue where going back and forth into the Prepare for Scavenge screen could double the amount of items survivors had in their backpack.

  • Fixed an issue where the Marksman trait was not doing extra damage with the Brute Double shotgun.

  • Changes to Hard difficulty:

    - XP gain rate is now the same as Normal difficulty (effectively doubled).

    - The duration that the zombie grab quick time event (QTE) is onscreen has been extended to be 15% longer.

    - One incorrect QTE input is allowed, the same as normal difficulty.

  • Fixed an issue where survivors sometimes aren't able to move into a cleared shelter even if there are no zombies left in the location. The cleared state should now be reset when reentering the location.

Adjustments

  • Stamina is now generated more slowly while survivors are sprinting and while in a grab.

  • Survivors are now also able to vault over windows and hang on their ledge using move input with Sprint or by pressing Down.

  • Updating from 0.15 to 0.16 would reset controls to the new defaults on keyboard/mouse. This now happens for controller as well to prevent input binding conflicts. Note: if players have already updated to 0.16, this will not impact them.

_____

Thanks as always for your bug reporting!

The Into the Dead team

Source

Steam News / 4 August 2026

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