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Steam News24 November 20232y ago

Update 0.7a - The Hordes of Hell Update - is Now Live!

Enemy changes Beware: 9 new devilish enemies have been added to the game. Tower Shield Guards now have an additional weapon, better AI, and are more "active" The branding iron no longer inflicts knockback (cultists inst

In this update2

Full notes

Full INTO EVIL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes2 removals
  • Gameplay
  • Fixes
  • Balance
addedEnemy changesBeware: 9 new devilish enemies have been added to the game.
addedEnemy changesTower Shield Guards now have an additional weapon, better AI, and are more "active"
removedEnemy changesThe branding iron no longer inflicts knockback (cultists instead are personally imbued with unnatural force)
removedEnemy changesFlesh cultists should no longer stand around idle when no more frontline allies remain to engage with the player
addedEnemy changesAll demons now have darkvision.
changedOther changesAll items with imbued spells now show a more fleshed-out description of the spell they cast

INTO EVIL changes

addedBeware: 9 new devilish enemies have been added to the game.
addedTower Shield Guards now have an additional weapon, better AI, and are more "active"
removedThe branding iron no longer inflicts knockback (cultists instead are personally imbued with unnatural force)
removedFlesh cultists should no longer stand around idle when no more frontline allies remain to engage with the player
addedAll demons now have darkvision.

Enemy changes

  • Beware9 new devilish enemies have been added to the game.
  • Tower Shield Guards now have an additional weapon, better AI, and are more "active"

  • The branding iron no longer inflicts knockback (cultists instead are personally imbued with unnatural force)

  • Flesh cultists should no longer stand around idle when no more frontline allies remain to engage with the player

  • All demons now have darkvision.

Other changes

  • The "close" prompt for popup tutorials now moves a bit to help players see it

  • Status icons are always shown if the user has a temporary/expiring one, making it easier to track their status

  • All items with imbued spells now show a more fleshed-out description of the spell they cast

  • Fixed a bug where dying in the character select hub soft-locked the player

  • Recharge and charge times of various spells have been tweaked for better balance.

  • You now move more slowly while "holding" a fully charged spell.

  • Armor now plays clash FX when fully negating a damaging blow

  • Displayed item/ability info now handles the width of displayed content better

  • Fixed a bug causing certain characters to spawn with equipment/property modifiers applied twice 9_9

Source

Steam News / 24 November 2023

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