In this update2
Full notes
Full INTO EVIL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
INTO EVIL changes
Enemy changes
- Beware9 new devilish enemies have been added to the game.
Tower Shield Guards now have an additional weapon, better AI, and are more "active"
The branding iron no longer inflicts knockback (cultists instead are personally imbued with unnatural force)
Flesh cultists should no longer stand around idle when no more frontline allies remain to engage with the player
All demons now have darkvision.
Other changes
The "close" prompt for popup tutorials now moves a bit to help players see it
Status icons are always shown if the user has a temporary/expiring one, making it easier to track their status
All items with imbued spells now show a more fleshed-out description of the spell they cast
Fixed a bug where dying in the character select hub soft-locked the player
Recharge and charge times of various spells have been tweaked for better balance.
You now move more slowly while "holding" a fully charged spell.
Armor now plays clash FX when fully negating a damaging blow
Displayed item/ability info now handles the width of displayed content better
Fixed a bug causing certain characters to spawn with equipment/property modifiers applied twice 9_9
Source
Changelog.gg summarizes and formats this update. How we read updates.
