In this update4
Full notes
Full INTO EVIL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
INTO EVIL changes
Key changes:
Prepare thyself for even more demonic foes
Ranged combat has been revised (see below)
Enemy changes
Three more terrifying fiends have been added to the depths: the Skinless Walker, Doomringer, and Ignifex
Cruciform Thralls now sometimes scream when charging you
The Priest of Blood's boss arena now contains foul, mysterious eggs...
Gums can now shove their bulk backwards, knocking away players at their rear
Greaselings now spread fire to nearby creatures and objects while burning
Various other minor tweaks to enemy difficulty
Ranged combat changes
You can now find more ranged weapons: shortbows, longbows, and greatbows
Bolts are now Arrows, and are used by both crossbows and regular bows
Arrows have a high chance to persist after being fired, allowing you to pick them up again
Projectiles now fire with different speed/duration multipliers from different weapons
Crossbows now take longer to reload
Quivers no longer provide endless ammo, but instead provide a larger, dedicated ammo pool that gets refilled as you discover ammo of the same type on your Descent.
Individual arrows now gleam on the ground (like gold)
Other Changes
Vampiric blood consumption now glows, making it much more visible in dark areas
The Frozen Needles spell has been reworked and now provides a buff that auto-summons needles over time, instead of constantly needing to be recast
Icicles summoned by Frozen Needles can now be used as arrows if you have no other ammo
Carried items now show a comparison against the slot they would replace (if no space remains)
Dropped horns can now be played
Corpses of summons and ephemeral creatures now fade away and vanish
Also, Happy New Year! :D
Source
Changelog.gg summarizes and formats this update. How we read updates.
