HomeGamesUpdatesPricingMethodology
Steam News31 December 20232y ago

Update 0.7b - The (Even More) Hordes of Hell Update - is Now Live!

Key changes: Prepare thyself for even more demonic foes Ranged combat has been revised (see below) Enemy changes Three more terrifying fiends have been added to the depths: the Skinless Walker, Doomringer, and Ignifex C

In this update4

Full notes

Full INTO EVIL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions4 changes0 removals
  • Gameplay
  • Balance
addedEnemy changesThree more terrifying fiends have been added to the depths: the Skinless Walker, Doomringer, and Ignifex
addedEnemy changesGums can now shove their bulk backwards, knocking away players at their rear
addedRanged combat changesYou can now find more ranged weapons: shortbows, longbows, and greatbows
changedRanged combat changesArrows have a high chance to persist after being fired, allowing you to pick them up again
changedRanged combat changesProjectiles now fire with different speed/duration multipliers from different weapons
changedRanged combat changesCrossbows now take longer to reload

INTO EVIL changes

addedThree more terrifying fiends have been added to the depths: the Skinless Walker, Doomringer, and Ignifex
addedGums can now shove their bulk backwards, knocking away players at their rear
addedYou can now find more ranged weapons: shortbows, longbows, and greatbows
changedArrows have a high chance to persist after being fired, allowing you to pick them up again
changedProjectiles now fire with different speed/duration multipliers from different weapons

Key changes:

  • Prepare thyself for even more demonic foes

  • Ranged combat has been revised (see below)

Enemy changes

  • Three more terrifying fiends have been added to the depths: the Skinless Walker, Doomringer, and Ignifex

  • Cruciform Thralls now sometimes scream when charging you

  • The Priest of Blood's boss arena now contains foul, mysterious eggs...

  • Gums can now shove their bulk backwards, knocking away players at their rear

  • Greaselings now spread fire to nearby creatures and objects while burning

  • Various other minor tweaks to enemy difficulty

Ranged combat changes

  • You can now find more ranged weapons: shortbows, longbows, and greatbows

  • Bolts are now Arrows, and are used by both crossbows and regular bows

  • Arrows have a high chance to persist after being fired, allowing you to pick them up again

  • Projectiles now fire with different speed/duration multipliers from different weapons

  • Crossbows now take longer to reload

  • Quivers no longer provide endless ammo, but instead provide a larger, dedicated ammo pool that gets refilled as you discover ammo of the same type on your Descent.

  • Individual arrows now gleam on the ground (like gold)

Other Changes

  • Vampiric blood consumption now glows, making it much more visible in dark areas

  • The Frozen Needles spell has been reworked and now provides a buff that auto-summons needles over time, instead of constantly needing to be recast

  • Icicles summoned by Frozen Needles can now be used as arrows if you have no other ammo

  • Carried items now show a comparison against the slot they would replace (if no space remains)

  • Dropped horns can now be played

  • Corpses of summons and ephemeral creatures now fade away and vanish

Also, Happy New Year! :D

Source

Steam News / 31 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.