In this update4
Full notes
Full INTO EVIL update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Maps
INTO EVIL changes
Key changes:
Magic and spells have been revised and expanded (see below)
The HUD has been revised and expanded (see below)
All playable characters and NPCs have updated portraits (and their in-game appearance has been updated to match)
The Barbarian and the Rogue have been removed from the game - they will return as part of the Mighty Weapons and Dual Wielding content updates after the Early Access launch (respectively)
Magic changes
Pyromancy has been revised and contains 6 spells: Firebolt, Fireball, Ignition, Bonfire, Fireforge, and Mantle of Fire
Cryomancy has been revised and contains 6 spells: Snap Freeze, Winterchill, Iceshatter Mine, Blizzard, Frozen Needles, and Mantle of Frost
Tempestry has been revised and contains 6 spells: Step of the Wind, Static Spark, Lightning Bolt, Wind Blast, Sparkdash, and Thunderstorm
Divination has been revised and contains 6 spells: Starlight, Starsight, Cartography, Intuition, Clarity, and Astral Projection
Iasotrophy has been revised and contains 6 spells: Heal, Regeneration, Bolster, Inoculate, Blightbolt, and Toxic Mist
Most spells can now be "charged up" to cause a "better" version of the effect with different properties
Charging up spells causes your character to chant, which is audible to nearby enemies
If your spell is disrupted before it is properly unleashed, it is "disrupted" and appropriate effects indicate that you lost the charge
Spells that create an effect at a target spot can be more precisely placed with a mouse
More effects now have magical auras that can be percieved
Magical auras now (once revealed) can display text that explains what a given effect or aura "does"
Spell Tomes are now held items that passively increase your knowledge of a selected spell while equipped held
There is no longer a way to spend Vitae to permanently learn a spell; this feature will return in an upcoming update that will revise character progression
There are now additional popup tutorials explaining the above during gameplay
"Heroism" invocations - Battlecry, Flicker Dodge, etc - have been removed from the game and will be reworked in a later update.
HUD changes
The look and feel of the on-character menu + HUD has been entirely redone
Your player character's portrait now appears in the HUD "root menu"
There is a new on-character submenu - "Invocations" - that explains the effects of all invocations a player currently has access to (including those castable from items)
There is a new on-character submenu - "Active Effects" - that shows a description of any active status effects/debuffs on your character
Buffs/sustained effects are now dispelled via the "Active Effects" menu
Status bars/icons now appear above the player during active gameplay
The HUD is now colorized with your player color
You can now change your player color during character select
Other Changes:
Invocation order and focused carried item/invocation now properly persists between levels
Bleed is now more dangerous
Bloodfly clouds now apply bleed at a much faster rate
Shock now damages entities that have negative lightning defense (such as from metal armor)
The gates of the cages in the Prologue can no longer accidentally trap the player
The shortcut in the Prologue can no be opened from the other side of the wall
Knight Lossaire no longers cares about allies outside the boss arena
Map generation should be more tolerant of rare errors
This is actually a giant update that brings the core game much closer to the "final" state for Early Access! Go give it a try!
Source
Changelog.gg summarizes and formats this update. How we read updates.
