In this update3
Full notes
Full INTO EVIL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
INTO EVIL changes
A smaller update this time, mostly centered on usability improvements and bugfixes.
As usual, please file feedback in the Steam forums or on the INTO EVIL Discord!
HUD/Menu changes:
Carried items are no longer arranged "around" the character in the in-game HUD but are instead below them (mirroring the displayed Invocations)
The multiplayer color indicator has been slightly adjusted to be more visible but less intrusive at all levels of camera zoom.
Things are much more dramatic when a boss is slain
"Escape" (or any other configured "start/menu" button input) now escapes the pause menu in the Descent.
A list of all connected controllers is displayed in the Options > Input > Controllers menu
The focused consumable slot can now be properly dropped from the Gear > Carried Items wheel
Cycling through empty consumable slots on a gamepad no longer causes a "nothing to drop" popup (only long press)
Long-range crossbow aiming now shows the prompt to "shoot" via hitting the Interact button for precise shots
Input changes:
The game now auto-pauses when a player's controller is unplugged
Auto lock-on and auto target switch can be disabled in the Options menu
Enemy auto-lock is now weighted by "enemy importance" (i.e., it's easier to stay locked on to a boss instead of its minions)
Manual locked-on target switching on gamepad has been improved and made easier to track
It is easier to pan the camera around the edges of the screen with mouse and keyboard, and lock-on no longer disrupts this.
You no longer dodge when leaving the on-character menu on a gamepad
Crossbow fine-grained aiming now works properly again on gamepad.
Other Changes:
Enemies no longer turn their back to you when projecting your movement
The fire pools in the Hellfire boss arenas now properly damage you repeatedly
The whirling blades in the Priest of Flesh's boss arena now only cause regular damage flashes (to reduce visual noise when minions are getting struck)
The flesh walls summoned by the Priest of Flesh now do not act as lock-on targets.
Shields no longer block "zone" attacks (pools of fire, blizzards, etc)
Quivers drop less frequently
The crossbow aim indicator is no longer disabled when travelling between levels
The radius in which you hear Blood Demon chittering has been decreased
Fixed a typo in the demo final boss fight dialog.
Source
Changelog.gg summarizes and formats this update. How we read updates.
