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Steam News24 May 20197y ago

All systems go! ITC launches out of Early Access, v1.0 is live!

Thank you to everyone for our great launch! We've got a nice big patch for everyone. This includes a ton of fixes that have been requested by the community over the past month.

Full notes

Full Interstellar Transport Company update

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What changed

1 fix0 additions0 changes0 removals
  • Security
fixedThank you to everyone for our great launch! We've got a nice big patch for everyone. This includes a ton of fixes that have been requested by the community over the past month. Lots of UI and quality of life improvements, some exploit fixes and much more! After this patch, we will be working on more new content and a larger patch. We're thinking of adding some victory conditions and a proper end to the game (you can still continue playing if you wish of course) along with adding warp gates to the game as an extremely late-game tech. I hope this sounds interesting to everyone and I would love to hear your feedback on these ideas! -Added 5 new techs, thruster efficiency 3 and drone efficiency 1 to 5 -Added civil war random event, increases demand for weapons or medicine -Added game speed 5 -Added over 200 missing strings to improve translation coverge (more to come!) -Added cross filtering for financial summary drop down filters -Added route screen filters -Improvements to filters general use -Improvements to spaceports screen, added reseaction stations page, weekly changes page, supply/demand page and system filter -Improvements to ui drop down and scroll view menus, including alpha-numberical ordering and fixing scroll speeds -Improvements to tooltips to better explain things, mainly in order ship screen and plant view -Lot of other UI tweaks and improvements, inculding on the planet view and routes screen -Fixed issue with line of credit, not being able to repay full amount to zero balance -Fixed an issue with conditions expiring on wrong date -Fixed an issue with interstellar ships and rockets bringing to much fuel -Balance changes to pirates to make them more of a real threat to shipping -Removed Company Hanger -Added some building limitations and restrictions -Many other small UI tweaks, bug fixes and improvements

Interstellar Transport Company changes

fixedThank you to everyone for our great launch! We've got a nice big patch for everyone. This includes a ton of fixes that have been requested by the community over the past month. Lots of UI and quality of life improvements, some exploit fixes and much more! After this patch, we will be working on more new content and a larger patch. We're thinking of adding some victory conditions and a proper end to the game (you can still continue playing if you wish of course) along with adding warp gates to the game as an extremely late-game tech. I hope this sounds interesting to everyone and I would love to hear your feedback on these ideas! -Added 5 new techs, thruster efficiency 3 and drone efficiency 1 to 5 -Added civil war random event, increases demand for weapons or medicine -Added game speed 5 -Added over 200 missing strings to improve translation coverge (more to come!) -Added cross filtering for financial summary drop down filters -Added route screen filters -Improvements to filters general use -Improvements to spaceports screen, added reseaction stations page, weekly changes page, supply/demand page and system filter -Improvements to ui drop down and scroll view menus, including alpha-numberical ordering and fixing scroll speeds -Improvements to tooltips to better explain things, mainly in order ship screen and plant view -Lot of other UI tweaks and improvements, inculding on the planet view and routes screen -Fixed issue with line of credit, not being able to repay full amount to zero balance -Fixed an issue with conditions expiring on wrong date -Fixed an issue with interstellar ships and rockets bringing to much fuel -Balance changes to pirates to make them more of a real threat to shipping -Removed Company Hanger -Added some building limitations and restrictions -Many other small UI tweaks, bug fixes and improvements

Thank you to everyone for our great launch! We've got a nice big patch for everyone. This includes a ton of fixes that have been requested by the community over the past month. Lots of UI and quality of life improvements, some exploit fixes and much more! After this patch, we will be working on more new content and a larger patch. We're thinking of adding some victory conditions and a proper end to the game (you can still continue playing if you wish of course) along with adding warp gates to the game as an extremely late-game tech. I hope this sounds interesting to everyone and I would love to hear your feedback on these ideas! -Added 5 new techs, thruster efficiency 3 and drone efficiency 1 to 5 -Added civil war random event, increases demand for weapons or medicine -Added game speed 5 -Added over 200 missing strings to improve translation coverge (more to come!) -Added cross filtering for financial summary drop down filters -Added route screen filters -Improvements to filters general use -Improvements to spaceports screen, added reseaction stations page, weekly changes page, supply/demand page and system filter -Improvements to ui drop down and scroll view menus, including alpha-numberical ordering and fixing scroll speeds -Improvements to tooltips to better explain things, mainly in order ship screen and plant view -Lot of other UI tweaks and improvements, inculding on the planet view and routes screen -Fixed issue with line of credit, not being able to repay full amount to zero balance -Fixed an issue with conditions expiring on wrong date -Fixed an issue with interstellar ships and rockets bringing to much fuel -Balance changes to pirates to make them more of a real threat to shipping -Removed Company Hanger -Added some building limitations and restrictions -Many other small UI tweaks, bug fixes and improvements

Source

Steam News / 24 May 2019

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