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Steam News1 May 20197y ago

Full Launch v1.0 coming May 24th!

We're so excited to announce that Interstellar Transport Company is launching out of Early Access on May 24th 2019! After almost two years of development in early access we have come a LONG way!

Full notes

Full Interstellar Transport Company update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions4 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • UI and audio
  • Balance
addedWe're so excited to announce that Interstellar Transport Company is launching out of Early Access on May 24th 2019! After almost two years of development in early access we have come a LONG way! We couldn't be more thrilled with our progress and we couldn't be more excited to see where this goes from here. We expect full launch to be huge for ITC based on how well the game has been received lately by new players and how much development has gone into it over the past couple of years. We've accomplished a lot since launching into EA, some of the bigger achievements are below:
changedAutonomous Distribution Networks really streamline the mid and late game, allowing you to focus on the big picture instead of micromanaging many hundreds of ships.
changedTech tree / research system really gives you more decisions and control over how your company develops.
fixedWe've fixed the major balance and performance issues.
addedAdded Mac & Linux support and some basic localization for ~15 different languages. It's not perfect by any means, mostly using Google translate, but it should allow these folks to enjoy the game!
addedNew Ships and routes screens with much more functionality and information.

Interstellar Transport Company changes

addedWe're so excited to announce that Interstellar Transport Company is launching out of Early Access on May 24th 2019! After almost two years of development in early access we have come a LONG way! We couldn't be more thrilled with our progress and we couldn't be more excited to see where this goes from here. We expect full launch to be huge for ITC based on how well the game has been received lately by new players and how much development has gone into it over the past couple of years. We've accomplished a lot since launching into EA, some of the bigger achievements are below:
changedAutonomous Distribution Networks really streamline the mid and late game, allowing you to focus on the big picture instead of micromanaging many hundreds of ships.
changedTech tree / research system really gives you more decisions and control over how your company develops.
fixedWe've fixed the major balance and performance issues.
addedAdded Mac & Linux support and some basic localization for ~15 different languages. It's not perfect by any means, mostly using Google translate, but it should allow these folks to enjoy the game!

We're so excited to announce that Interstellar Transport Company is launching out of Early Access on May 24th 2019! After almost two years of development in early access we have come a LONG way! We couldn't be more thrilled with our progress and we couldn't be more excited to see where this goes from here. We expect full launch to be huge for ITC based on how well the game has been received lately by new players and how much development has gone into it over the past couple of years. We've accomplished a lot since launching into EA, some of the bigger achievements are below:

  • Autonomous Distribution Networks really streamline the mid and late game, allowing you to focus on the big picture instead of micromanaging many hundreds of ships.

  • Tech tree / research system really gives you more decisions and control over how your company develops.

  • We've fixed the major balance and performance issues.

  • Multiplayer is great now, it feels just like playing singleplayer but even better with human opponents. Give it a try if you haven't already!

  • Added Mac & Linux support and some basic localization for ~15 different languages. It's not perfect by any means, mostly using Google translate, but it should allow these folks to enjoy the game!

  • New Ships and routes screens with much more functionality and information.

  • 6 new ships since launch.

  • Hotkeys for game speed, pausing etc... many other quality of life changes like this.

  • Ship refitting & ship replacement with newer models.

  • List of current buildings on a planet and redesigned interface for constructing buildings.

  • Tons of interstellar re-balances and fixes to make this more playable.

  • Entire UI and individual windows are now scalable

  • Market prices now visible at each planet (even more easily accessible info coming soon with the new spaceports screen which is a WIP)

  • 7 new cargoes and complete re-balance of existing cargoes. New cargo bays, buildings etc... to support these new cargoes.

  • New, more fair reputation system with more visibility of information.

  • Completely new UI graphics!

For 1.0 we are focusing mainly on polishing and balancing the game so it gives everyone the best experience possible. We will be adding a few features however. Namely a new order ship screen, a few new ships, a new song in our already great soundtrack (the longest and possibly best yet) and many other quality of life improvements. This isn't the end of the road though! We have more content planned and will be supporting ITC for a long time to come with the same great level of customer service you have come to expect from us. Thank you so much for everyone who has helped us get this far, we couldn't have done this without some of the awesome support we've gotten from our players and community. You guys rock!! We can hardly contain our excitement! Be sure you wishlist our game or come back to check it out on May 24th if you've been away for a while! v1.0 here we come!!

Source

Steam News / 1 May 2019

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