In this update13
Full notes
Full Integrity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Compatibility
- UI and audio
Integrity changes
1. Convenience Improvements
Added target wall indicators for projectile / wall-destruction skills
When using projectile skills or wall-destruction skills, indicators have been added in-game to show which wall is blocking the path or which wall will actually be destroyed. Steam post image
Removed delay after skill use
The unnecessary delay that occurred after using skills has been removed to improve the overall responsiveness. Steam post image
2. Hit Detection Improvements
Adjusted wall-destruction detection
Blocks will now no longer be affected by skills if they are blocked by other terrain or units. Steam post image
Fixed mismatch between mage AoE skill guide and actual effect range
Fixed an issue where the displayed guide for the mage’s area-of-effect skill did not match the actual affected range.
3. Gamepad Beta Support
Gamepad controls have been added starting with this update.
At the moment, this is a beta-level implementation that supports basic gameplay.
The tutorial has also been updated, and you can re-enable the tutorial in the settings to check the controls.
During gameplay, the UI changes in real time by detecting whether you are using PC input or gamepad input.
Gamepad controls will continue to be improved in future updates.
4. AI Improvements
Fixed an issue where empty space was recognized as a wall
Previously, the AI could incorrectly recognize empty space as if it were a wall.
This caused abnormal behaviors such as:
Failing to move diagonally
Using wall-destruction skills toward empty space
This issue has now been fixed.
Fixed terrain score application issue
Fixed a bug where terrain-based position scores were not being applied correctly. As a result, enemy AI now evaluates terrain more accurately when making decisions.
5. Bug Fixes
Fixed an issue where fall-point indicators could remain on screen during gameplay.
Fixed a bug where skill usage would occasionally stop working or become stuck.
6. Planned Future Updates
The following items are currently under consideration for further improvement.
Improved camera movement during skill use
Improved gamepad feel and usability
Additional sound improvements
Updated BGM for Stages 3 and 4
Thank You
Thank you to everyone who played the game and took the time to leave feedback. Your feedback has been a great help in determining the actual direction of future updates.
If there is anything else that felt inconvenient or anything you would like to see improved, please feel free to share your thoughts anytime.
Email: dawnduck24@gmail.com
Discord: https://discord.gg/Jw7mSQBY3q
We will continue working to provide a better gameplay experience. Thank you.
Source
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