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Steam News11 April 20262mo ago

[Update Notice] Control Improvements and Gamepad Beta Support

1. Convenience Improvements Added target wall indicators for projectile / wall-destruction skills When using projectile skills or wall-destruction skills, indicators have been added in-game to show which wall is blockin

In this update13

Full notes

Full Integrity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions15 changes1 removal
  • Gameplay
  • Maps
  • Fixes
  • Compatibility
  • UI and audio
addedAdded target wall indicators for projectile / wall-destruction skillsWhen using projectile skills or wall-destruction skills, indicators have been added in-game to show which wall is blocking the path or which wall will actually be destroyed. Steam post image
removedRemoved delay after skill useThe unnecessary delay that occurred after using skills has been removed to improve the overall responsiveness. Steam post image
changedAdjusted wall-destruction detectionBlocks will now no longer be affected by skills if they are blocked by other terrain or units. Steam post image
fixedFixed mismatch between mage AoE skill guide and actual effect rangeFixed an issue where the displayed guide for the mage’s area-of-effect skill did not match the actual affected range.
added3. Gamepad Beta SupportGamepad controls have been added starting with this update.
changed3. Gamepad Beta SupportAt the moment, this is a beta-level implementation that supports basic gameplay.

Integrity changes

addedWhen using projectile skills or wall-destruction skills, indicators have been added in-game to show which wall is blocking the path or which wall will actually be destroyed. Steam post image
removedThe unnecessary delay that occurred after using skills has been removed to improve the overall responsiveness. Steam post image
changedBlocks will now no longer be affected by skills if they are blocked by other terrain or units. Steam post image
fixedFixed an issue where the displayed guide for the mage’s area-of-effect skill did not match the actual affected range.
addedGamepad controls have been added starting with this update.

1. Convenience Improvements

Added target wall indicators for projectile / wall-destruction skills

When using projectile skills or wall-destruction skills, indicators have been added in-game to show which wall is blocking the path or which wall will actually be destroyed. Steam post image

Removed delay after skill use

The unnecessary delay that occurred after using skills has been removed to improve the overall responsiveness. Steam post image

2. Hit Detection Improvements

Adjusted wall-destruction detection

Blocks will now no longer be affected by skills if they are blocked by other terrain or units. Steam post image

Fixed mismatch between mage AoE skill guide and actual effect range

Fixed an issue where the displayed guide for the mage’s area-of-effect skill did not match the actual affected range.

3. Gamepad Beta Support

Gamepad controls have been added starting with this update.

  • At the moment, this is a beta-level implementation that supports basic gameplay.

  • The tutorial has also been updated, and you can re-enable the tutorial in the settings to check the controls.

  • During gameplay, the UI changes in real time by detecting whether you are using PC input or gamepad input.

  • Gamepad controls will continue to be improved in future updates.

4. AI Improvements

Fixed an issue where empty space was recognized as a wall

Previously, the AI could incorrectly recognize empty space as if it were a wall.

This caused abnormal behaviors such as:

  • Failing to move diagonally

  • Using wall-destruction skills toward empty space

This issue has now been fixed.

Fixed terrain score application issue

Fixed a bug where terrain-based position scores were not being applied correctly. As a result, enemy AI now evaluates terrain more accurately when making decisions.

5. Bug Fixes

  • Fixed an issue where fall-point indicators could remain on screen during gameplay.

  • Fixed a bug where skill usage would occasionally stop working or become stuck.

6. Planned Future Updates

The following items are currently under consideration for further improvement.

  • Improved camera movement during skill use

  • Improved gamepad feel and usability

  • Additional sound improvements

  • Updated BGM for Stages 3 and 4

Thank You

Thank you to everyone who played the game and took the time to leave feedback. Your feedback has been a great help in determining the actual direction of future updates.

If there is anything else that felt inconvenient or anything you would like to see improved, please feel free to share your thoughts anytime.

We will continue working to provide a better gameplay experience. Thank you.

Source

Steam News / 11 April 2026

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