In this update15
Full notes
Full Integrity update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
Integrity changes
1. Combat Balance and Rule Changes
Movement Skill Restriction While Bound
Units affected by Bound can no longer use movement skills.
Fortitude Status Change
The previous Knockback Immunity status has been renamed to Fortitude.
Fortitude now blocks not only knockback, but also forced position changes such as position swapping.
Shaman Position-Swap Healing Skill Adjustment
The Shaman’s position-swap healing skill can now be used on enemies.
However, when used on an enemy, the Shaman becomes Sealed until the next turn and cannot use skills.
Spectral State and Selective Strike Interaction Improved
Previously, the Selective Strike option caused healing skills to apply only to allies, which prevented healing from being converted into damage against enemies in the Spectral state.
This interaction has now been improved so that Selective Strike properly accounts for the Spectral state.
Healing effects are converted into damage against enemies in the Spectral state, while allies in the Spectral state are no longer affected by healing effects.
2. Skill Description and Information Display Improvements
Some Skill Upgrade Descriptions Revised
Some ambiguous skill upgrade descriptions have been revised.
The wording has been adjusted to better match the actual behavior of each upgrade.
Skill Details Feature Added
A new Details feature has been added, allowing players to check additional information about skills.
Condition values can now be checked from the Details screen.
Additional information is now displayed to show how skill damage or effect values change based on character stats.
For skills that do not have any additional information, the Details UI will not be displayed.
3. Map and Movement Bug Fixes
Procedural Map Generation Bug Fixes
Fixed several issues that could occur in procedurally generated maps.
Wall Collision / Movement Sticking Issue Fixed
Fixed an issue where units could get caught on walls when moving slightly.
4. Exploration Route Guidance System Added
Minimap Replacement Effect Added
Instead of displaying a direct minimap, a new visual effect has been added to subtly suggest the direction the player should move toward.
This effect gives the impression that something is calling from a certain direction, helping guide the player’s general route.
Route Guidance Effect Trigger Conditions
The route guidance effect may appear in the following situations:
When exploration begins after starting the game
When continuing exploration after loading
When returning to a previous spawn point after falling
After combat ends
When the game needs to suggest a direction at a branching path
Backtracking Detection
When the player returns along a path they have already taken, character dialogue will now indicate that they are going back the way they came.
5. Character Dialogue Additions
Death Dialogue Added
New dialogue has been added for when characters die during combat.
Backtracking Dialogue Added
Characters now react when returning along a previously traveled path.
Route Guidance Dialogue Added
New character-specific dialogue has been added for the minimap replacement effect, with each character reacting to the direction or sensing a call in their own way.
Thank you.
Thank you to everyone who played the game and shared your thoughts directly. Your feedback has been extremely helpful in shaping the direction of this update.
If you have any additional issues, discomforts, or suggestions for improvement, please feel free to share them anytime.
Email: dawnduck24@gmail.com
Discord: https://discord.gg/Jw7mSQBY3q
We will continue improving the game to provide a better play experience. Thank you.
Source
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