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Steam News20 May 20261mo ago

[Update] Combat Rules, Skill Info, and Route Guidance Improvements

1. Combat Balance and Rule Changes Movement Skill Restriction While Bound Units affected by Bound can no longer use movement skills.

In this update15

Full notes

Full Integrity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions10 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
removedMovement Skill Restriction While BoundUnits affected by Bound can no longer use movement skills.
addedShaman Position-Swap Healing Skill AdjustmentThe Shaman’s position-swap healing skill can now be used on enemies.
changedSpectral State and Selective Strike Interaction ImprovedPreviously, the Selective Strike option caused healing skills to apply only to allies, which prevented healing from being converted into damage against enemies in the Spectral state.
changedSpectral State and Selective Strike Interaction ImprovedThis interaction has now been improved so that Selective Strike properly accounts for the Spectral state.
removedSpectral State and Selective Strike Interaction ImprovedHealing effects are converted into damage against enemies in the Spectral state, while allies in the Spectral state are no longer affected by healing effects.
changedSome Skill Upgrade Descriptions RevisedSome ambiguous skill upgrade descriptions have been revised.

Integrity changes

removedUnits affected by Bound can no longer use movement skills.
addedThe Shaman’s position-swap healing skill can now be used on enemies.
changedPreviously, the Selective Strike option caused healing skills to apply only to allies, which prevented healing from being converted into damage against enemies in the Spectral state.
changedThis interaction has now been improved so that Selective Strike properly accounts for the Spectral state.
removedHealing effects are converted into damage against enemies in the Spectral state, while allies in the Spectral state are no longer affected by healing effects.

1. Combat Balance and Rule Changes

Movement Skill Restriction While Bound

Units affected by Bound can no longer use movement skills.

Fortitude Status Change

The previous Knockback Immunity status has been renamed to Fortitude.

Fortitude now blocks not only knockback, but also forced position changes such as position swapping.

Shaman Position-Swap Healing Skill Adjustment

The Shaman’s position-swap healing skill can now be used on enemies.

However, when used on an enemy, the Shaman becomes Sealed until the next turn and cannot use skills.

Spectral State and Selective Strike Interaction Improved

Previously, the Selective Strike option caused healing skills to apply only to allies, which prevented healing from being converted into damage against enemies in the Spectral state.

This interaction has now been improved so that Selective Strike properly accounts for the Spectral state.

Healing effects are converted into damage against enemies in the Spectral state, while allies in the Spectral state are no longer affected by healing effects.

2. Skill Description and Information Display Improvements

Some Skill Upgrade Descriptions Revised

Some ambiguous skill upgrade descriptions have been revised.

The wording has been adjusted to better match the actual behavior of each upgrade.

Skill Details Feature Added

A new Details feature has been added, allowing players to check additional information about skills.

Condition values can now be checked from the Details screen.

Additional information is now displayed to show how skill damage or effect values change based on character stats.

For skills that do not have any additional information, the Details UI will not be displayed.

3. Map and Movement Bug Fixes

Procedural Map Generation Bug Fixes

Fixed several issues that could occur in procedurally generated maps.

Wall Collision / Movement Sticking Issue Fixed

Fixed an issue where units could get caught on walls when moving slightly.

4. Exploration Route Guidance System Added

Minimap Replacement Effect Added

Instead of displaying a direct minimap, a new visual effect has been added to subtly suggest the direction the player should move toward.

This effect gives the impression that something is calling from a certain direction, helping guide the player’s general route.

Route Guidance Effect Trigger Conditions

The route guidance effect may appear in the following situations:

  • When exploration begins after starting the game

  • When continuing exploration after loading

  • When returning to a previous spawn point after falling

  • After combat ends

  • When the game needs to suggest a direction at a branching path

Backtracking Detection

When the player returns along a path they have already taken, character dialogue will now indicate that they are going back the way they came.

5. Character Dialogue Additions

Death Dialogue Added

New dialogue has been added for when characters die during combat.

Backtracking Dialogue Added

Characters now react when returning along a previously traveled path.

Route Guidance Dialogue Added

New character-specific dialogue has been added for the minimap replacement effect, with each character reacting to the direction or sensing a call in their own way.

Thank you.

Thank you to everyone who played the game and shared your thoughts directly. Your feedback has been extremely helpful in shaping the direction of this update.

If you have any additional issues, discomforts, or suggestions for improvement, please feel free to share them anytime.

Email: dawnduck24@gmail.com

Discord: https://discord.gg/Jw7mSQBY3q

We will continue improving the game to provide a better play experience. Thank you.

Source

Steam News / 20 May 2026

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